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Completed Let's play Wizards and Warriors !

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The Von Braun, Deck 5
Argh, I usually tend to stay clear of these bloody let's play threads. They are far to time-consuming to read and they usually never finish. Now I peeked, and I have to read it all. Also, the game looks awesome, so now I have to play it too. FUCK YOU.
 

Lonely Vazdru

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Back to exploring the dragon caves...

PS0520.jpg

Some jumping over lava. There are not too many "platformer" elements in this game. And it's fine with me.

PS0528b.jpg

This bridge looks interesting. Let's see where it leads us...

PS0529b.jpg

...straight to this room. With this blazon on the wall that lacks three parts. Now we know what the dragonshards crystals are for.

PS0530b.jpg

Once the blazon is complete, this giant door will open. And we'll get to see that dragon. Hopefuly...

In the meantime, some more exploring.

PS0527b.jpg

Damn ! Giant boulders prevent us from going any further.

PS0531b.jpg

Cruising all around the caves we eventually reach this undewater place.

PS0536b.jpg

This Urthdalah dude was nice enough to give us this. Cool ring, and supposedly useful against whatever might block our pass.

PS0533b.jpg

We so try it on those boulders. And they lower into the ground.

PS0534b.jpg

Cool there's a chest behind them...

PS0535b.jpg

And in the chest is the final crystal. Since, you know... we, sort of... found the second one earlier but I don't have a screen of the discovery. "What kind of half-assed attempt at a let's play is that ?" might you rightfully ask. Mine ! Would I then answer. :cool:

Now, back to the Dragon. As we have all the crystals.

PS0537b.jpg

The blind gnome must have X-Ray vision, since he knows we carry all three crystals and are on our way to the dragon.

PS0538b.jpg

The blazon is now complete.

PS0539b.jpg

The door opens...

PS0540.jpg

And our first meeting with the dragon does not even happen, this stupid Kol priest is attempting to fight him on his own. Fool !

PS0546.jpg

Once he has been reduced to cinders (see his staff on the ground ? That's all that's left of him) we approach the dragon.

PS0541.jpg

We speak the sacred (and secret) word so we don't end up burned to the ground like that other idiot.

PS0542.jpg

Then he asks for the shroud.

PS0543.jpg

There you go boy.

PS0545.jpg

He grants us access to the sword, and we talk about many things. Like this Arthur fellow...

PS0548.jpg

The fukin' friggin' Mavin ! At last !

PS0550.jpg

Yeah ! We have it. Doesn't seem that great. But a good sword just the same.

PS0549.jpg

Lots of loot in this room too.

PS0551.jpg

We exit the caves, proudly wielding the Mavin Sword.

That's it for this update. I've enough screens left for a final one, and then I'll have to start playing again. Which is fine since after this long break I'm starting to feel like playing again. :wink:

PS0547.jpg

Special screenshot of the day : Vdweller tries to trade with all the NPC's, a bad habbit he must have picked in some other game. Anyway, the dragon doesn't think much of our inventory. :cry:
 

Lonely Vazdru

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Demicore said:
Awesome as always.

Merci beaucoup.

Demicore said:
VD seems to love agreeing.

Yeah, he's really an Okay guy.





PS0552.jpg

Once outside we meet Grue Morde, an assassin. He kicks our Mavin wielder without any respect.

PS0553.jpg

As we prepare to fight him, we are hailed by another vilain...

PS0555.jpg

Yes, here he is. The bandit King. And his fellows. He offers us a chance to surrender. No way !

PS0556.jpg

Something weird happens. Grue Morde fights the bandit king. He turns him into a shadow. Freaky.

PS0557.jpg

We can now concentrate on Grue Morde and kick his ass.

PS0558.jpg

Then we turn to the shadowed bandit king... and kick his ass also.

PS0559.jpg

We reach the gates of a new city.

PS0560.jpg

Brimloch Roon is a nice portuary town, by the sea.

PS0561.jpg

We do some identifying for the items that were too high level for Volourn. Solid chainmail !

PS0527.jpg

This old chap sells us a boat.

PS0533.jpg

Our party is now the proud owner of this elegant vessel.

PS0534.jpg

Let's navigate !

PS0528.jpg

We meet some crabs. The shells they sometimes drop when killed come in handy later in the game.

PS0530.jpg

In these "sailors ahoy" surroundings, treasure chests are pirate chests.

PS0535.jpg

Unfriendly centaur.

PS0531.jpg

Pack of centaurs about to become unfriendly.

PS0536.jpg

Beautiful yet totally hostile creatures.

PS0537.jpg

This tree looks like he is both mobile AND not hostile. Let's talk to him.

PS0538.jpg

Oakenmir knows many things about lore. You can ask him many things and learn about the ancient conflict between good and evil that is about to come to an end. With your help. Supposedly...

That's it. I have used all my spare screenshots so I have to play some more before the next update. I'll let you know about it in the near future...

PS0529.jpg

Special screenshot of the day : Vdweller is one hell of a thief.
 

cardtrick

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Heh, I love this Let's Play. Oddly enough it's even more fun now that I've played the game. Argh, so much time wasted swimming through the damn ocean stealing shells from crabs . . .
 

skavenhorde

Novice
Joined
Dec 28, 2007
Messages
32
You guys really suck. I first read the strategy thread with all the great praise for Homeworld, so I had to reload that game and give it another shot and now this thread reminded me of how great W&W was. Now I have to reload that too. Too many great old games.

@cardtrick/LV did you have any problems running W&W on your system. I had to load up virtualpc with Win98 to get it to work.
 

cardtrick

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skavenhorde said:
@cardtrick/LV did you have any problems running W&W on your system. I had to load up virtualpc with Win98 to get it to work.

It didn't work immediately. I think there were two things I had to do, but I'm not sure what one of them was (possibly just setting the shortcut to run in Win98 compatibility mode). The other thing was uncompressing all the videos in the game directory -- without that, a lot of the buildings in town were unenterable and only one of the gates worked.

The place I went for help was the Ironworks Wizards and Warriors foru, which is bizarrely active for such an old and unsuccessful game. They have a stickied thread with all kinds of troubleshooting information, but if that doesn't help then you can just post there and ask for help, and you'll get someone assisting you, if not immediately, then within a day or two.
 

Lonely Vazdru

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Demicore said:
Oh god kingcomrade has the Mavin Sword.

Yup. The evil pharaoh should tremble.

I bumped this thread just to say that I plan to keep up with this, but I'm leaving tomorrow for an "impromptu" five weeks' stay in the states. So untill I return there won't be any update. Sorry. But I'll finish this I swear. :wink:
 

Lonely Vazdru

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I'm back. You thought I had given up didn't you ? Well think again. Here goes...



WW7.jpg

While wandering around the sea we find this ship marooned on the shore. Let's go and have a chat with the owner.

WW8.jpg

The little dude is a mean pirate. He's not intimidated by our party.

WW11.jpg

He has a treasure buried somewhere but he won't tell us where unless...

WW12.jpg

...we go to skull island to fetch him a longtooth hide. Ok, we'll think about it.

WW14.jpg

Next we are attacked by raptors.

WW15.jpg

And then... by a pack of longtooth ! Cool.

WW16.jpg

Sure enough they drop some hides.

WW17.jpg

Back to the pirate, who's pretty surprised to see us back so soon.

WW18.jpg

In exchange for the hide, he gives us this "map. More a riddle in fact, that should help us locate his treasure.

WW19.jpg

Now we are in skull island.

WW20.jpg

Some pirates challenge us as soon as we approach.

WW21.jpg

Skull castle main entrance.

WW22.jpg

Let's go inside. Note the nice "Giant Skull Entry" on the minimap.

WW23.jpg

Inside, lots of undead.

WW24.jpg

Aggressive fuckers pop out of their coffins to nail you. (get it ? Coffin, nail... I'm teh funny)

WW25.jpg

Shades haunt the corridors.

WW26.jpg

Still, nice decorations on the walls make the visit pleasant.

WW27.jpg

Ho ho... Platform jumping. No way ! I hate that ! Let's go in the water...

WW28.jpg

A couple of "cure poison" later, we grab the treasure, without having to jump around.

WW29.jpg

More traps. This part is a bit more difficult, but nothing that some healing spells can't cure.

WW37.jpg

More undead, those are cute, but deadly.

WW30.jpg

All undead are not agrressive. Those guards never gave us any trouble.

WW32.jpg

Nice flying skull. It's a "face of death" spell trap.

WW33.jpg

We eventually reach this lonely figure. Let's get closer...

WW34.jpg

A friendly lich. That's a first.

WW35.jpg

The dude has interesting conversation. Like that bit about being invisible to angels because he has no soul. Nice.

WW36.jpg

Enough with the chit-chat, let's get down to business. He wants us to find a relic that will recharge his "staff of death" which can destroy the evil pharaoh. Let's go for it !

WW39.jpg

We wander deeper in the castle... I love the deco in this place.

WW38.jpg

This vampire chick wants us to find a special scroll, so she and her friends, can escape this place. Ok, it's "help the undead day" today.

WW40.jpg

Puzzles. Those levers trigger the platforms hanging by chains you can see through the window. The goal is to raise them all. And there are four rooms like this one, with three levers in each. I must confess to not rising all platforms, but some only. And jump a bit...

WW41.jpg

Some buttons are hard to find, you have to move elements of furniture, like those crates, to find them.

WW42.jpg

A fire elemental. Tough fellow. See how he damaged the team ?

WW43.jpg

After disposing of him, the reward.

WW44.jpg

More traps and shit. You have to activate a button to prevent this walkway from collapsing, so you can get to the chest.

Eventually we find the relic and head back to the lich...

WW45.jpg

The dude is so pleased that he challenges the dark one a bit lightly...

WW46.jpg

Oh oh ! Should have sut up. The evil pharaoh destroys him, then vanishes...

WW47.jpg

...and let us deal with his servants.

WW48.jpg

Volourn summons creatures to help us. Monkeys... pitiful.

WW49.jpg

After the battle we find this cool staff of death. Even with his high "identify" skill, Volourn can't identify it.

WW50.jpg

We get to the lich private quarters.

WW51.jpg

We meet some werewolves.

WW52.jpg

Another nice place. With chests to loot.

WW53.jpg

A bad vampire, Mada Mabbig, hides behind this door. We can tell, cause she's trying to kill us through it, as there is a graphical glitch. We have to kill her for the wizard's guild, so let's try to open that keyless yet locked (and glitched) door.

WW55.jpg

Using the staff of death on this stone face near the door should do the trick.

WW56.jpg

Indeed it worked.

WW57.jpg

The whole team is paralyzed, except Volourn, who's gonna incinerate the bitch to hell and back. After it is done we find the scroll the other vampire chick (the friendly one) wanted. Let's bring it to her.

WW58.jpg

She's happy to see us back.

WW60.jpg

The reward is a choice between a key and a ring. The key opens a "diffcult to pick" lock somewhere in the castle. But we already picklocked it. Yeah, we're that good. So we take the ring.

WW61.jpg

The scroll didn't work. Adrianna's friends turn on her. Since they use cold attacks and are mostly immune to cold, the battle could take forever. So we drench them in fire and kill them all.

WW62.jpg

Now we exit the place, take our ship and head back to town.

WW65.jpg

The ring Adrianna gave us. Cursed, but cool !

WW64.jpg

The staff of death. One of the only weapons that can damage the final boss. Note the insane amount of gold we have to pay for indentification.

That's it for this update. More coming soon.

WW66.jpg

Special screenshot of the day : Even in a fantasy world, Volourn still can't type properly.
 

Lonely Vazdru

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The exploration of the Gael Serran goes on...

WW67.jpg

An interesting encounter. This renegade wizard is wanted dead by the fighters guild.

WW68.jpg

Some raptors join the fray as we fight him.

WW69.jpg

Even this annoying leprechaun makes a casual appearance. More on him later. In the meantime, we kill the raptors and the wizard.

WW70.jpg

The party finds this shrine deep in some woods. Finding it is a priests guild quest.

WW73.jpg

We eventually reach this desert-like area.

WW74.jpg

These old ruins seem interesting, the creature protecting them is not hostile. Let's talk to it.

WW75.jpg

As we talk to the sphynx, a pirate, hiding behind it, attacks us !

WW76.jpg

The pirate has been disposed. Now let's talk. Questions eh ? Well you're a sphynx, it fits. Shoot !

WW77.jpg

First question is pretty easy. Even the last two lines should be enough to answer it.

WW78.jpg

See ? Even the sphynx recognizes that it was pretty cheap.

WW79.jpg

Now some in-game lore. Pretty easy too.

WW80.jpg

Our team brace themselves for the final question...

WW81.jpg

More easy in-game lore. The sphynx, satisfied that we actually played the game, vanishes.

WW82.jpg

We are now free to enter this egyptian looking temple. But we won't. Not right now. We have a couple of things to do before...

THINGS TO DO BEFORE

1) Crab hunting.
The sooner you start doing this... the better.

WW3.jpg

While cruising the sea, every time we see this sort of message from Kingcomrade (or from Ladonna who has a good "scout" skill), we immediately stop and go for the crab.

WW4.jpg

It usually is not too far away. The reason we kill crabs, is not because they taste good, but because of this...

WW6.jpg

...when killed, they can drop shells. As in one in two, or three, will drop a shell. Those shells can be made into useful items over at the city.

WW71.jpg

First item : the underwater helm.

WW72.jpg

Second : the underwater breather.

Those two items, make underwater exploration way easier. And we will dive a lot by the end of the game. So every party member needs one of each. Which means killing lots of crabs...

WW107.jpg

Don't try to hide, we will get you.


2) Dragon killing

Not mandatory, but cool.

WW83.jpg

Firsts things first, we buff like shit.

WW84.jpg

Then we fight. Close, so close that the graphical engine is bit confused. But that's the only way to be close enough to hit.

WW85.jpg

Things are going OK, but he sure has lots of hit points.

WW86.jpg

This is the only fight in which Volourn's magic is useless. It is based on fire, and the dragon is immune to it. So Volourn acts as a second hand cleric, using heal potions on other party members when needed.

WW87.jpg

The fight goes on very well. He is in the red now. Almost dead.

WW91.jpg

A backstab from the assassin kills the mighty dragon. 300K XP ! That's two levels for each party member.

WW92.jpg

Experience is the only gain in the fight. These piles of treasure are not lootable in any way.


3) Tree chopping

Not mandatory either, but way cool.

WW94.jpg

Crap ! I feel like shit, this tree is so peaceful...

WW63.jpg

Yet I remember this bit of conversation...

WW95.jpg

I try to warn him, to no avail. OK, let's fight !

WW97.jpg

He sure starts like he means war. His opening spell kick our asses pretty bad.

WW96.jpg

But then it take ages for him to "recover" and act again. In the meantime we hack away 1/5 of his hit points.

WW98.jpg

Oh oh. Things are not going well. Two dead, and three badly wounded.

WW99.jpg

And he summoned help ! While Ladonna and Kingcomrade will rise the dead, Volourn will burn the trees.

WW100.jpg

Who's bad ?

WW101.jpg

Better. They are easy to finish now.

WW102.jpg

Back to Oakenmir. Who doesn't feel so good anymore. You're in the red buddy.

WW103.jpg

Almost dead.

WW104.jpg

KC gives him the axe. XP galore ! Five levels for each party member. Still, this was the toughest fight in the game so far. Except the Naga maybe...

WW106.jpg

The greedy wizards in the guild will be pleased.


4) Genie summoning

We totally forgot about this magical lamp we found, way earlier in the game. But Volourn took notice of it, while identifying stuff in our inventory. Now he won't let us go any further without trying to use it. Ok let's go on the city docks and try it out.

WW112.jpg

Boys, I'm so gonna rub it, like in the tales...

WW114.jpg

A genie ! I told you it would work !

WW116.jpg

He offers you a choice between the six options you see on the left (the seventh : "nothing" grants you just that, nothing). The weapon is a nice magic sword, ability grants +1 to all eight stats for the speaker, power gives the speaker a special unique trait (to hit monsters easier and harder), armor is an OK magic chainmail, health grants +25 hp to the speaker and ward is a real cool amulet. If you try to fight him, he just goes away and curses the attacker with permanent stat decrease. So one might as well choose a gift. You're supposed to get only one choice, but somehow, you can easily get three. So we take the sword, armor and amulet. Then the genie disappears.


Now, we are more than ready to go and face the mysteries of ancient Egypt. Next update. :wink:


WW108.jpg

Special screenshot of the day : centaurs are not friendly fellows.
 

Gold

Augur
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May 18, 2007
Messages
504
Dead State Project: Eternity Wasteland 2
Wow, keep it up, since I will never play it myself. And it made good reading at work.
 

jaylittle

Scholar
Joined
Mar 11, 2008
Messages
241
Nice thread. I read some of it today and I have a question: Is there anyplace I can buy this game? Or can I obtain it some "other" way? If you have an answer related to the latter possibility, PM me.
 

cardtrick

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Maine
Wow. Do you know what this is? This is dedication. I can't believe it, but it looks like this Let's Play is actually going to be finished.

jaylittle said:
Nice thread. I read some of it today and I have a question: Is there anyplace I can buy this game? Or can I obtain it some "other" way? If you have an answer related to the latter possibility, PM me.

I sympathize. I had a lot of trouble finding it a few months ago when Vazdru first started this thread. Eventually I just bought it used from Amazon marketplace for $10. There's a copy for sale now for $5.89: http://www.amazon.com/gp/offer-listing/ ... dition=all.
 

Brother None

inXile Entertainment
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5,673
cardtrick said:
Wow. Do you know what this is? This is dedication. I can't believe it, but it looks like this Let's Play is actually going to be finished.

Which is rare, and this is a good LP

But if you think that's impressive, here is a 50+ page Let's Play in which someone plays and finishes Limbo of the Lost, mostly known for cheaply ripping off assets but - if that thread teaches me anything - also one of the worst adventure games ever made.
 

jaylittle

Scholar
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Mar 11, 2008
Messages
241
cardtrick said:
I sympathize. I had a lot of trouble finding it a few months ago when Vazdru first started this thread. Eventually I just bought it used from Amazon marketplace for $10. There's a copy for sale now for $5.89: http://www.amazon.com/gp/offer-listing/ ... dition=all.
Yeah I found that - I just hate buying software without the box. If I do get it, I'll be sure to torrent it for the rest of the people here though. It looks like there is some interest in obtaining it. And frankly this isn't an easy one to find.

EDIT: I went ahead and bought it. For 5 bucks - I'll dig around later and grab a manual.
 

cardtrick

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Messages
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jaylittle said:
cardtrick said:
I sympathize. I had a lot of trouble finding it a few months ago when Vazdru first started this thread. Eventually I just bought it used from Amazon marketplace for $10. There's a copy for sale now for $5.89: http://www.amazon.com/gp/offer-listing/ ... dition=all.
Yeah I found that - I just hate buying software without the box. If I do get it, I'll be sure to torrent it for the rest of the people here though. It looks like there is some interest in obtaining it. And frankly this isn't an easy one to find.

EDIT: I went ahead and bought it. For 5 bucks - I'll dig around later and grab a manual.

For what it's worth, there's a manual (in digital form, obviously) on the CD. I had the same reservations, though, and asked around a few places on the internet to see if anyone knew where to buy a boxed copy . . . no luck.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
What a nice trip down the memory lane.

I honestly remember Oakmir and the dragon giving a lot more XP than that, but I suppose seven levels total isn't all that bad either!
 

Lonely Vazdru

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Thanks for all the kind words.

As for the manual, I bought the game in a box but it still came without one. Then again it's one of those shitty DVD-like boxes, so it's not the original edition. So I too, had to do with the .pdf file on the CD.

The story continues...

WW154.jpg

Vazdru has now access to all the moon spells. So we can travel back and forth using teleportation. The blue highlighted spell, "Call of home" takes us back to the last visited city.

WW117.jpg

And this one creates a portal you can teleport back to. But you have to place it outside, it doesn't work inside the dungeons. It feels like the "Town portal" and "Lloyd's beacon" days of old M&M. I must admit I like it. :oops:

WW118.jpg

Now that we are set, let's try to enter that temple. There is a magical ward preventing entry, but we were told about that, the Staff of death should dissipate it.

WW120.jpg

Yup. It worked like a charm.

WW123.jpg

The entrance seems deserted.

WW124.jpg

Nice hieroglyphs cover the walls.

WW121.jpg

Crap. A pit to welcome us. OK, let's jump...

WW126.jpg

Well, the bottom was not too deep, and there is even a door.

WW122.jpg

Angry guardians come out of it as soon as we land.

WW132.jpg

We meet all sorts of critters in the corridors.

WW134.jpg

Nice place to visit. Even the text description says so.

WW140.jpg

Some of those statues pompously named "temple guardians" can be moved...

WW141.jpg

...to reveal hidden passageways.

WW142.jpg

That, is a real temple guardian.

WW143.jpg

He's so tough, he has his own description when he finally goes down.

WW133.jpg

Some rooms have problems with floor maintenance. If you fall down one of the holes...

WW152.jpg

...you meet heavy guarding forces. The dragonlike "Guardian of Isis" is not as tough as it looks though.

WW138.jpg

An interesting place, for sure. Even if the image doesn't match the description which implies really weird stuff.

WW137.jpg

No Egyptian wannabe temple would be complete without mummies.

WW139.jpg

More floorless rooms. This place is a real mess.

WW136.jpg

A ray of light. Like in all those adventure movies. Probably an important place.

WW146.jpg

That particular guardian is even tougher than the other ones. It's a dojo quest to kill him.

WW127.jpg

More of those charming butterfly people. It's a shame having to kill them.

WW147.jpg

An important looking room. This altar looks like a nice place to put a statuette we found earlier.

WW148.jpg

Indeed. It reveals a lift. Yes this black "thing" you can see here is a lift. Let's take it...

WW149.jpg

It takes us straight to an underwater enchanted shrine where we finally meet Kerah.

WW150.jpg

She tells us we have to recover the ashes of Anephas (Anephas is the legendary hero, supposed to fight the Evil one and basically do our job, but he was accidentally burned by the friendly lich we met earlier).

WW151.jpg

Wait ! That is not all. We have to bathe those ashes in light. Yeah well, we'll see about that later.

WW167.jpg

For now let's forage this place. A magic portal. Cool.

WW168.jpg

We fail to activate it, but it sprouts forth this object.

WW169.jpg

The obelisk of light ? It will sure come in handy later.

WW170.jpg

This place is underwater, but you can breathe just the same, and fire burns. Magic force field. How about going for a swim ?

WW171.jpg

Thoses fishes are ugly but worthless opponents. The building in the distance is the shrine we just left.

WW172.jpg

We surface in an inner lake with just one landing point.

WW173.jpg

We meet that annoying leprechaun dude, seems we found his hiding place.

WW174.jpg

Well, the guy is fair. We found his secret hiding place, so he gives us his treasure. How nice of him !

WW176.jpg

Sure enough here it is. Nothing really breathtaking in it though.

WW177.jpg

Except this cursed but powerful magic amulet. But it's a quest item (for the thieves guild) so we won't keep it for long.

WW178.jpg

Now that we're done emptying chests, it's back to the shrine, and to the temple. We have some ashes to light-up !

Next update. :wink:


WW145.jpg

Special screenshot of the day : samurais in an egyptian setting ? Yeah, right.


EDIT :
Jasede said:
I honestly remember Oakmir and the dragon giving a lot more XP than that

Maybe you played with the "hard" monsters setting. I play on "average".
Also, with more than one million seven hundred thousand XP, Oakenmir sure gives a lot. But it takes several hundred thousands XP to level-up by now.
 

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
That must have been it. I always play on Hard. Because I'm a hard man... deep inside~

...

Nice update! Almost there. The game's endgame was my least favourite part; especially the final boss.
 

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