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Let's settle this once and for all! Who's the Top Dog?

What is the Codex' choice for greatest CRPG of all time?

  • I choose Arcanum!

    Votes: 1 100.0%
  • I choose Fallout!

    Votes: 0 0.0%
  • I choose Torment!

    Votes: 0 0.0%

  • Total voters
    1

Ion Flux

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Up way, way past my bedtime.
Project: Eternity
Had to give the nod to Arcanum. All three games are obviously awesome yet flawed, but the gestalt experience of Arcanum was the best for me.
 

Pablosdog

Prophet
Joined
Aug 6, 2008
Messages
1,879
Fallout 2 or 1, both are equally good games. Fallout 2 is actually my favorite game of all time, despite it's flaws. I hold a special place in my heart for fallout, I was actually around 10 at the time of Fallout 1's release(although I played a demo of it before then) I actually found a bug in the demo, you could try and use ammo from the weapon slot and it would actually replenish your ap. Fun times.
 

Crispy

I feel... young!
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Strap Yourselves In
It's all over, folks. This contest has come to an end. The winner is clear, no one can deny it now.

Although all three contenders here are fine RPG's in their own right, the true champion has emerged victorious.

dragonage_2.jpg


Dragon Age: Origins is the greatest CRPG evar! All hail the king!
 

Crispy

I feel... young!
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Strap Yourselves In
Just kidding.

625333-1212697328_fallout_1_cover_1__large.jpg


Fallout is RPG Codex' choice for best computer roleplaying game. Thanks to everyone for attending.

GOOD NIGHT!
 
Joined
Aug 25, 2009
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Barad-dûr
Vault Dweller said:
Fezzik said:
...what your posts indicate to me is that you're saying that the role-playing elements of an RPG, if good enough, should determine the quality of an RPG far more than the implementation of the elements that go into that, like the difference between a combat-oriented path and a less combat-oriented path.
Surely you'd agree that the "if good enough" part must include implementation?

If that weren't the case, why would people choosing Fallout over Arcanum be indicative of them simply preferring combat and being in a more Mondblutian camp or whatever? Sure, combat was mentioned, but I would hardly think that combat alone would be the determiner for most of the folks here, especially considering that Fallout's combat is nothing special.
I beg to differ. While Fallout combat wasn't very deep, it had:

- firearms (better than swinging yet another +3 sword)
Instead, you chain the same attack type over and over, single shot or aimed depending on whether your AP are an odd or an even number.

- outstanding and very satisfying death animations (what other game had anything that was even remotely close to that?)
How gritty and mature.

- limited but well done options (burst, aimed, etc)
'Well done'?

Considering that a lot of people think that RPGs are about combat or that combat is one of the mandatory and integrate features, it's easy to believe that Fallout's combat is one of the (if not the) main reasons why Fallout is a more popular game than Arcanum.

I know that is not a logical, point-by-point, fact-based breakdown of things, but ...
...but it's thoughtful and understandable. Thanks.
Sure if you play a grunt fighter. On the other hand Arcanum has magic, and diverse party choices, which offer a million times more combinations and strategic options.
 

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