Edward_R_Murrow
Arcane
Bioshock and HL2 both presented their stories better than PS:T did.
Uhhh.....no. That's bullshit right there. Absolute bullshit. Both made you no more than a spectator in the narrative, each in different ways. Half Life 2 (not the first one, the first one was pretty good) went completely backwards on the "experiencing the story firsthand" idea by implementing retarded "listen to Alyx/Barney/etc. ramble on sequences" that were oh so I Can't Believe It's Not Cutscene™. Bioshock just aped System Shock in the "hey guys, let's turn on a tape recorder at any important event and leave it lying around". System Shock 2 made sense with the fact that the majority of people were scientists, and the remainder military. It made sense for them to record things. Bioshock...not so much. Seemed forced for some random people to just leave a bunch of convenient audio diaries laying around.
Plus, Torment did one thing really well...it synched up the motives of the protagonist and the player nicely. The player, in a story driven game, wants to experience things and find out what is going on. The Nameless One, in the game, wants to find out what is going on, and any experience has a chance of triggering a memory.
Anywho, I really doubt Avellone means a word of half the stuff he says. Let's be completely honest here...he works in the industry. It's his livelihood. He doesn't have the luxury of being able to rip every "next-gen" fool a new one because he could be working with him the next second. I mean...seriously...when is the last time you've ever heard a developer straight up slam another studio of reputes' games or design theory? You don't. Plus, Obsidian probably wants a "united front" towards the more "profitable sector" they seem to be targeting (hello Alpha Protocol!).
That, or the curse of the video-game industry turning any good designer bat-shit insane or stupid (or both) has finally hit Avellone in the same way it hit Warren Spector, Richard Garriot, Ken Levine, Peter Molyneux, Itagaki, etc.