Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,176
So, I picked up ADOM again a while ago, because I am not a learning animal apparently, and have once again gotten a character to the point I can reliably reach before shit goes horribly wrong.
For those who are unfamiliar with the game, I'm a wizard with a good selection of spells, including most of the really vital ones, like controlled teleport and the one that lets me carry infinite amounts of weight around. I've got innate teleport control, and as my stats go, I have absolutely shit toughness and willpower, which leads to my abysmal ~60 hp. There are a lot of enemies that can hit for upwards of 200 hp in a single round, by comparison. I've also got basically no elemental resistances (I might have innate fire, will have to check) so any sort of magical attack like a fireball trap can kill me or come damned close as well.
For those more familiar with the game, I'm playing the latest public version, which nerfs the shit out of most exploits or even generally useful strategies you can name, and adds a bunch of shit and fixes some bugs and imbalances. I took the healer quest already and also fucked up a cat. I'm trying for an ultra ending.
Now, what I'd normally do at this point is farm herbs in this room here, until I boosted my stats up massively (I could easily double my max hp here and get a few extra points of innate armour) but I've gotten sick of doing that shit over the years, and it's been made more tedious than ever in various ways. So, now I've got these options:
I go to the Pyramid. The pyramid is a special dungeon only available while your level is 13-17. I'm 14 right now. It's absolutely crammed full of traps, but I can tediously work my way through my trap disarming every tile I walk on. The goal here is to kill the boss, who drops a pair of really nice artifacts (one of which grants cold resistance) I'd immediately start wearing for probably the rest of the game, or close to it. I can probably win any battles in here, mummies are very weak to fire and nothing much has dangerous ranged attacks.
I go to the Tomb of the High Kings. There's another super valuable artifact here (a ring that gives fire, ice and electricity resistance), and a much higher chance of me encountering the berserker lord I need to kill to begin a chain of quests with really valuable rewards. However, it's also incredibly dangerous, because it tends to have rare/out of depth enemies in the dungeon along the way, and the boss can confuse me from a distance, which will be especially easy with my shitty willpower. He only does damage in melee though, so I have better than even odds of winning a fight with him, for sure.
I go to the Dwarven Graveyard. Again, this place has a pair of very nice artifacts, one is a sword that boosts willpower, and the other is a pair of gauntlets, which aren't that great but gauntlets tend to be utter shit anyways. This place is ALSO filled with a shitton of traps, and the boss fight is against a spellcaster who can probably 2 shot me from a distance and summon endless hordes of undead. I honestly can't imagine being able to defeat him right now.
I go deeper into the dungeon. I'll probably find sweet fuck all besides lots more monsters, and the worthless guaranteed artifact moon sickle. Also I can only go so deep before running into the forest or dwarven halls, which would prevent me from doing a quest later with nice rewards.
Some things to consider:
I'm a dark elf, so I basically can't make any money at all right now. Dwarf shop hates my fucking guts. Hopefully I'll find a general store randomly at some point, owned by literally any other fucking race in the game.
I'd like to save Khelly to keep the door open for an ultra ending, even though that is basically impossible since I'm clearly not going to manage getting precrowned, and therefore have no real way of feeding the demented ratling enough artifacts without giving up some of the really useful ones. This also means I can't get crowned any time soon (not that I have any way of generating piety right now.)
I do have a pile of spellbooks waiting for me in dwarftown. Assume I have a copy of any spell I know, with the exception of burning hands (all gone) and teleport (2 books, luckily enough.) They got left there so they don't get drenched or burnt up while I'm traipsing around.
I accidentally popped my head into the gremlin cave, so even if I found some miracle setup for getting piety, like an altar next to a vault or tension room, I'd need to get the precrowning done before finding even 1 more artifact. Probably impossible.
So, lets hear advice from any pros before I carry on and get killed by a vortex behind a door or a berserking claw bug or whatever.
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Screenshot
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Maya St:11 Le:19 Wi:15 Dx:21 To:10 Ch:12 Ap:15 Ma:26 Pe:21 N-
DV/PV: 36/16 H: 55(55) P: 148(156) Exp: 14/77442 D: 6 Sp: 106
Satiated
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----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------
Maya St:11 Le:19 Wi:15 Dx:21 To:10 Ch:12 Ap:15 Ma:26 Pe:21 N-
DV/PV: 36/16 H: 55(55) P: 148(156) Exp: 14/77442 M: 24752
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Maya Race: female Dark Elf Class: Wizard
Eye color: black Hair color: white Complexion: black
Height: 5'3" Weight: 94 pounds
Age: 131 (grown-up)
Star sign: Falcon Birthday: 23/Falcon (day 233 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
In your childhood you were tortured by your cruel parents. They
seemed to thoroughly hate and despise you.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Wizard.
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Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 0 +0 +0 +0 unskilled 25
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 5 +3 +2 +1 skilled 50
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 18
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 882
Damage caused with your melee weapons:
--------------------------------------
Right hand: +10 bonus to hit, 1d8+5 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
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Spells
----------------------------------------------------------------------------
Acid Ball : 43, 43pp (Effectivity: +6)
Burning Hands : 52, 7pp (Effectivity: +12)
Calm Monster : 228, 7pp (Effectivity: +0)
Create Item : 110, 200pp (Effectivity: +0)
Cure Disease : 272, 7pp (Effectivity: +1)
Cure Light Wounds: 113, 3pp (Effectivity: +6)
Darkness : 315, 4pp (Effectivity: +1)
Disarm Trap : 234, 8pp (Effectivity: +0)
Fire Bolt : 39, 12pp (Effectivity: +9)
Frost Bolt : 190, 9pp (Effectivity: +9)
Invisibility : 235, 8pp (Effectivity: +0)
Knock : 177, 9pp (Effectivity: +6)
Light : 126, 2pp (Effectivity: +5)
Lightning Bolt : 176, 10pp (Effectivity: +3)
Magic Map : 50, 48pp (Effectivity: +2)
Magic Missile : 4, 10pp (Effectivity: +10)
Remove Curse : 58, 57pp (Effectivity: +4)
Slow Poison : 141, 5pp (Effectivity: +0)
Strength of Atlas: 219, 6pp (Effectivity: +14)
Teleportation : 391, 24pp (Effectivity: +5)
Web : 236, 10pp (Effectivity: +0)
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Skills
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Alchemy ................ 49 (fair) [+4d5]
Alertness .............. 66 (good) [+1d5]
Bridge building ........ 19 (mediocre) [+3d5] (mr)
Climbing ............... 59 (good) [+3d3]
Concentration ..........100 (superb) [+2d4]
Find weakness .......... 52 (good) [+1d5]
First aid .............. 53 (good) [+2d4]
Haggling ............... 52 (good) [+1d5]
Healing ................100 (superb) [+3d3]
Herbalism .............. 72 (great) [+3d3]
Listening .............. 65 (good) [+3d4]
Literacy ...............100 (superb) [+2d4]
Pick pockets ........... 49 (fair) [+2d4]
Stealth ................ 57 (good) [+1d5]
Survival ............... 19 (mediocre) [+4d4]
Ventriloquism .......... 28 (mediocre) [+3d4]
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Inventory
----------------------------------------------------------------------------
Total weight: 6016 stones Carrying capacity: 27100 stones
Head : uncursed metal cap [+0, +3] [50s]
Neck : uncursed amulet of protection from undead [3s]
Body : blessed chain mail (-1, -3) [-3, +6] [400s]
Girdle : -
Cloak : blessed leather cloak (-1, +0) [+1, +3] [40s]
Right Hand : blessed unbalanced mithril scimitar (+0, 1d8+3) [32s]
Left Hand : large crystal shield (-1) [+10, +2] [210s]
Right Ring : blessed ring of stun resistance [1s]
Left Ring : blessed ring of the clear mind [1s]
Bracers : -
Gauntlets : uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
Boots : uncursed boots of sneakiness [+0, +0] {Dx+2} [20s]
Missile Weapon: uncursed short bow (+1, +0) [20s]
Missiles : heap of 6 uncursed rocks (+0, 1d4-2) [30s]
Tool : -
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Stuff
----------------------------------------------------------------------------
Total weight: 5199 stones Carrying capacity: 27100 stones
Helmets ('[')
hat [4s]
metal cap [50s]
metal cap [40s]
Armor ('[')
clothes [40s]
clothes [40s]
clean robe [60s]
Shields ('[')
blessed small adamantium shield [+5, +0] [36s]
uncursed tower mithril shield (-2) [+9, +2] [120s]
tower shield [120s]
medium shield [100s]
Gauntlets ('[')
uncursed fencing gloves of fidelity [+3, +1] {Ch+6} [6s]
Boots ('[')
leather boots [25s]
Necklaces (''')
uncursed pendant of mana {Ma+3} [3s]
uncursed amulet of light [3s]
uncursed amulet of death ray resistance [7s]
One-handed weapons ('(')
battle axe [70s]
warhammer [60s]
heap of 2 crude knives [20s]
crude knife [10s]
broadsword [80s]
club [30s]
spear [50s]
mace [100s]
crude battle axe [120s]
Two-handed weapons ('(')
heavy flail [200s]
Missile weapons ('}')
hand crossbow [30s]
uncursed short bow of accuracy (+6, +0) [20s]
heap of 2 slings [6s]
light crossbow [70s]
Missiles ('/')
bundle of 23 uncursed quarrels (+1, 2d6) [46s]
throwing club [80s]
throwing club [30s]
bundle of 6 quarrels [12s]
Tools (']')
heap of 3 uncursed bandages [6s]
uncursed golden ball [10s]
uncursed tinderbox (21) [3s]
blessed triangular key [1s]
blessed square key [1s]
uncursed torch [10s]
heap of 7 blessed stethoscopes [35s]
uncursed plain blanket [10s]
blessed fireproof blanket [10s]
uncursed climbing set [180s]
uncursed si [10s]
uncursed waterproof blanket [10s]
cursed si [10s]
heap of 6 sis [60s]
thieves picks [5s]
heap of 3 sis [30s]
waterproof blanket [10s]
heap of 2 sis [20s]
Instruments ('{')
tambourine [5s]
Rings ('=')
heap of 2 uncursed rings of cold resistance [2s]
Wands ('\')
uncursed wand of wonder (0 charges) [3s]
wand of magic missiles (3 charges) [3s]
wand of door creation (1 charge) [3s]
Potions ('!')
heap of 2 potions of holy water [8s]
blessed potion of carrot juice [4s]
potion of potential beauty [4s]
potion of poison [4s]
heap of 3 potions of water [12s]
light potion [4s]
Scrolls ('?')
uncursed scroll of teleportation [2s]
scroll of darkness [2s]
scroll of charging [2s]
scroll of identify [2s]
scroll of power [2s]
Books ('"')
spellbook of Strength of Atlas [100s]
uncursed spellbook of Magic Missile [100s]
spellbook of Disarm Trap [100s]
uncursed spellbook of Cure Light Wounds [100s]
Food ('%')
heap of 8 uncursed large rations [1600s]
heap of 2 uncursed iron rations [200s]
uncursed loaf of hurthling bread [30s]
heap of 2 uncursed dwarven sausages [40s]
heap of 6 uncursed bones [24s]
cursed loaf of hurthling bread [30s]
heap of 4 bones [16s]
dwarven sausage [20s]
heap of 2 uncursed burb roots [4s]
heap of 2 cursed pepper petals [4s]
heap of 7 uncursed moss patches of mareilon [14s]
heap of 6 cursed moss patches of mareilon [12s]
heap of 3 uncursed curaria mancox herbs [6s]
blessed curaria mancox herb [2s]
heap of 2 uncursed devil's roses [4s]
heap of 6 uncursed spenseweeds [12s]
heap of 2 blessed spenseweeds [4s]
heap of 2 iron rations [200s]
hurthling cake [30s]
uncursed hurthling cake [30s]
heap of 3 burb roots [6s]
heap of 4 pepper petals [8s]
heap of 4 burb roots [8s]
pepper petal [2s]
heap of 4 burb roots [8s]
stomacemptia herb [2s]
heap of 2 stomafillia herbs [4s]
heap of 2 stomacemptia herbs [4s]
heap of 2 alraunia antidotes [4s]
heap of 3 demon daisies [6s]
loaf of hurthling bread [30s]
large ration [200s]
melon [20s]
stomacemptia herb [2s]
stomafillia herb [2s]
heap of 2 demon daisies [4s]
demon daisy [2s]
Valuables ('$')
3316 gold pieces [33s]
Gems ('*')
uncursed topaz [1s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
912 monsters perished under her attacks.
The following monsters were vanquished:
Dispatched the legendary blink dog Zebo.
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Achievements
----------------------------------------------------------------------------
She survived for 0 years, 34 days, 17 hours, 24 minutes and 8 seconds (24752
turns).
Maya visited 36 places.
Her strength score was modified by +5 during her career.
Her learning score was modified by +5 during her career.
Her willpower score was modified by +1 during her career.
Her dexterity score was modified by +4 during her career.
Her toughness score was modified by +2 during her career.
Her charisma score was modified by +2 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +9 during her career.
Her perception score was modified by +2 during her career.
She was a member of the thieves guild.
Screenshot
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#+++++++++.................................................................#
#.[.....++.................................................................#
#......./++...................|.................""......<..................#
#...[.../.+.......>............................."".......=.................#
#......./.+................................................................#
#......./.+................................................................#
############################################################################
Maya St:11 Le:19 Wi:15 Dx:21 To:10 Ch:12 Ap:15 Ma:26 Pe:21 N-
DV/PV: 36/16 H: 55(55) P: 148(156) Exp: 14/77442 D: 6 Sp: 106
Satiated
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------
Maya St:11 Le:19 Wi:15 Dx:21 To:10 Ch:12 Ap:15 Ma:26 Pe:21 N-
DV/PV: 36/16 H: 55(55) P: 148(156) Exp: 14/77442 M: 24752
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Maya Race: female Dark Elf Class: Wizard
Eye color: black Hair color: white Complexion: black
Height: 5'3" Weight: 94 pounds
Age: 131 (grown-up)
Star sign: Falcon Birthday: 23/Falcon (day 233 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
In your childhood you were tortured by your cruel parents. They
seemed to thoroughly hate and despise you.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Wizard.
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 0 +0 +0 +0 unskilled 25
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 5 +3 +2 +1 skilled 50
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 18
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 882
Damage caused with your melee weapons:
--------------------------------------
Right hand: +10 bonus to hit, 1d8+5 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Ball : 43, 43pp (Effectivity: +6)
Burning Hands : 52, 7pp (Effectivity: +12)
Calm Monster : 228, 7pp (Effectivity: +0)
Create Item : 110, 200pp (Effectivity: +0)
Cure Disease : 272, 7pp (Effectivity: +1)
Cure Light Wounds: 113, 3pp (Effectivity: +6)
Darkness : 315, 4pp (Effectivity: +1)
Disarm Trap : 234, 8pp (Effectivity: +0)
Fire Bolt : 39, 12pp (Effectivity: +9)
Frost Bolt : 190, 9pp (Effectivity: +9)
Invisibility : 235, 8pp (Effectivity: +0)
Knock : 177, 9pp (Effectivity: +6)
Light : 126, 2pp (Effectivity: +5)
Lightning Bolt : 176, 10pp (Effectivity: +3)
Magic Map : 50, 48pp (Effectivity: +2)
Magic Missile : 4, 10pp (Effectivity: +10)
Remove Curse : 58, 57pp (Effectivity: +4)
Slow Poison : 141, 5pp (Effectivity: +0)
Strength of Atlas: 219, 6pp (Effectivity: +14)
Teleportation : 391, 24pp (Effectivity: +5)
Web : 236, 10pp (Effectivity: +0)
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Skills
----------------------------------------------------------------------------
Alchemy ................ 49 (fair) [+4d5]
Alertness .............. 66 (good) [+1d5]
Bridge building ........ 19 (mediocre) [+3d5] (mr)
Climbing ............... 59 (good) [+3d3]
Concentration ..........100 (superb) [+2d4]
Find weakness .......... 52 (good) [+1d5]
First aid .............. 53 (good) [+2d4]
Haggling ............... 52 (good) [+1d5]
Healing ................100 (superb) [+3d3]
Herbalism .............. 72 (great) [+3d3]
Listening .............. 65 (good) [+3d4]
Literacy ...............100 (superb) [+2d4]
Pick pockets ........... 49 (fair) [+2d4]
Stealth ................ 57 (good) [+1d5]
Survival ............... 19 (mediocre) [+4d4]
Ventriloquism .......... 28 (mediocre) [+3d4]
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 6016 stones Carrying capacity: 27100 stones
Head : uncursed metal cap [+0, +3] [50s]
Neck : uncursed amulet of protection from undead [3s]
Body : blessed chain mail (-1, -3) [-3, +6] [400s]
Girdle : -
Cloak : blessed leather cloak (-1, +0) [+1, +3] [40s]
Right Hand : blessed unbalanced mithril scimitar (+0, 1d8+3) [32s]
Left Hand : large crystal shield (-1) [+10, +2] [210s]
Right Ring : blessed ring of stun resistance [1s]
Left Ring : blessed ring of the clear mind [1s]
Bracers : -
Gauntlets : uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
Boots : uncursed boots of sneakiness [+0, +0] {Dx+2} [20s]
Missile Weapon: uncursed short bow (+1, +0) [20s]
Missiles : heap of 6 uncursed rocks (+0, 1d4-2) [30s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 5199 stones Carrying capacity: 27100 stones
Helmets ('[')
hat [4s]
metal cap [50s]
metal cap [40s]
Armor ('[')
clothes [40s]
clothes [40s]
clean robe [60s]
Shields ('[')
blessed small adamantium shield [+5, +0] [36s]
uncursed tower mithril shield (-2) [+9, +2] [120s]
tower shield [120s]
medium shield [100s]
Gauntlets ('[')
uncursed fencing gloves of fidelity [+3, +1] {Ch+6} [6s]
Boots ('[')
leather boots [25s]
Necklaces (''')
uncursed pendant of mana {Ma+3} [3s]
uncursed amulet of light [3s]
uncursed amulet of death ray resistance [7s]
One-handed weapons ('(')
battle axe [70s]
warhammer [60s]
heap of 2 crude knives [20s]
crude knife [10s]
broadsword [80s]
club [30s]
spear [50s]
mace [100s]
crude battle axe [120s]
Two-handed weapons ('(')
heavy flail [200s]
Missile weapons ('}')
hand crossbow [30s]
uncursed short bow of accuracy (+6, +0) [20s]
heap of 2 slings [6s]
light crossbow [70s]
Missiles ('/')
bundle of 23 uncursed quarrels (+1, 2d6) [46s]
throwing club [80s]
throwing club [30s]
bundle of 6 quarrels [12s]
Tools (']')
heap of 3 uncursed bandages [6s]
uncursed golden ball [10s]
uncursed tinderbox (21) [3s]
blessed triangular key [1s]
blessed square key [1s]
uncursed torch [10s]
heap of 7 blessed stethoscopes [35s]
uncursed plain blanket [10s]
blessed fireproof blanket [10s]
uncursed climbing set [180s]
uncursed si [10s]
uncursed waterproof blanket [10s]
cursed si [10s]
heap of 6 sis [60s]
thieves picks [5s]
heap of 3 sis [30s]
waterproof blanket [10s]
heap of 2 sis [20s]
Instruments ('{')
tambourine [5s]
Rings ('=')
heap of 2 uncursed rings of cold resistance [2s]
Wands ('\')
uncursed wand of wonder (0 charges) [3s]
wand of magic missiles (3 charges) [3s]
wand of door creation (1 charge) [3s]
Potions ('!')
heap of 2 potions of holy water [8s]
blessed potion of carrot juice [4s]
potion of potential beauty [4s]
potion of poison [4s]
heap of 3 potions of water [12s]
light potion [4s]
Scrolls ('?')
uncursed scroll of teleportation [2s]
scroll of darkness [2s]
scroll of charging [2s]
scroll of identify [2s]
scroll of power [2s]
Books ('"')
spellbook of Strength of Atlas [100s]
uncursed spellbook of Magic Missile [100s]
spellbook of Disarm Trap [100s]
uncursed spellbook of Cure Light Wounds [100s]
Food ('%')
heap of 8 uncursed large rations [1600s]
heap of 2 uncursed iron rations [200s]
uncursed loaf of hurthling bread [30s]
heap of 2 uncursed dwarven sausages [40s]
heap of 6 uncursed bones [24s]
cursed loaf of hurthling bread [30s]
heap of 4 bones [16s]
dwarven sausage [20s]
heap of 2 uncursed burb roots [4s]
heap of 2 cursed pepper petals [4s]
heap of 7 uncursed moss patches of mareilon [14s]
heap of 6 cursed moss patches of mareilon [12s]
heap of 3 uncursed curaria mancox herbs [6s]
blessed curaria mancox herb [2s]
heap of 2 uncursed devil's roses [4s]
heap of 6 uncursed spenseweeds [12s]
heap of 2 blessed spenseweeds [4s]
heap of 2 iron rations [200s]
hurthling cake [30s]
uncursed hurthling cake [30s]
heap of 3 burb roots [6s]
heap of 4 pepper petals [8s]
heap of 4 burb roots [8s]
pepper petal [2s]
heap of 4 burb roots [8s]
stomacemptia herb [2s]
heap of 2 stomafillia herbs [4s]
heap of 2 stomacemptia herbs [4s]
heap of 2 alraunia antidotes [4s]
heap of 3 demon daisies [6s]
loaf of hurthling bread [30s]
large ration [200s]
melon [20s]
stomacemptia herb [2s]
stomafillia herb [2s]
heap of 2 demon daisies [4s]
demon daisy [2s]
Valuables ('$')
3316 gold pieces [33s]
Gems ('*')
uncursed topaz [1s]
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Killed Monsters
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912 monsters perished under her attacks.
The following monsters were vanquished:
Dispatched the legendary blink dog Zebo.
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Achievements
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She survived for 0 years, 34 days, 17 hours, 24 minutes and 8 seconds (24752
turns).
Maya visited 36 places.
Her strength score was modified by +5 during her career.
Her learning score was modified by +5 during her career.
Her willpower score was modified by +1 during her career.
Her dexterity score was modified by +4 during her career.
Her toughness score was modified by +2 during her career.
Her charisma score was modified by +2 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +9 during her career.
Her perception score was modified by +2 during her career.
She was a member of the thieves guild.
For those who are unfamiliar with the game, I'm a wizard with a good selection of spells, including most of the really vital ones, like controlled teleport and the one that lets me carry infinite amounts of weight around. I've got innate teleport control, and as my stats go, I have absolutely shit toughness and willpower, which leads to my abysmal ~60 hp. There are a lot of enemies that can hit for upwards of 200 hp in a single round, by comparison. I've also got basically no elemental resistances (I might have innate fire, will have to check) so any sort of magical attack like a fireball trap can kill me or come damned close as well.
For those more familiar with the game, I'm playing the latest public version, which nerfs the shit out of most exploits or even generally useful strategies you can name, and adds a bunch of shit and fixes some bugs and imbalances. I took the healer quest already and also fucked up a cat. I'm trying for an ultra ending.
Now, what I'd normally do at this point is farm herbs in this room here, until I boosted my stats up massively (I could easily double my max hp here and get a few extra points of innate armour) but I've gotten sick of doing that shit over the years, and it's been made more tedious than ever in various ways. So, now I've got these options:
I go to the Pyramid. The pyramid is a special dungeon only available while your level is 13-17. I'm 14 right now. It's absolutely crammed full of traps, but I can tediously work my way through my trap disarming every tile I walk on. The goal here is to kill the boss, who drops a pair of really nice artifacts (one of which grants cold resistance) I'd immediately start wearing for probably the rest of the game, or close to it. I can probably win any battles in here, mummies are very weak to fire and nothing much has dangerous ranged attacks.
I go to the Tomb of the High Kings. There's another super valuable artifact here (a ring that gives fire, ice and electricity resistance), and a much higher chance of me encountering the berserker lord I need to kill to begin a chain of quests with really valuable rewards. However, it's also incredibly dangerous, because it tends to have rare/out of depth enemies in the dungeon along the way, and the boss can confuse me from a distance, which will be especially easy with my shitty willpower. He only does damage in melee though, so I have better than even odds of winning a fight with him, for sure.
I go to the Dwarven Graveyard. Again, this place has a pair of very nice artifacts, one is a sword that boosts willpower, and the other is a pair of gauntlets, which aren't that great but gauntlets tend to be utter shit anyways. This place is ALSO filled with a shitton of traps, and the boss fight is against a spellcaster who can probably 2 shot me from a distance and summon endless hordes of undead. I honestly can't imagine being able to defeat him right now.
I go deeper into the dungeon. I'll probably find sweet fuck all besides lots more monsters, and the worthless guaranteed artifact moon sickle. Also I can only go so deep before running into the forest or dwarven halls, which would prevent me from doing a quest later with nice rewards.
Some things to consider:
I'm a dark elf, so I basically can't make any money at all right now. Dwarf shop hates my fucking guts. Hopefully I'll find a general store randomly at some point, owned by literally any other fucking race in the game.
I'd like to save Khelly to keep the door open for an ultra ending, even though that is basically impossible since I'm clearly not going to manage getting precrowned, and therefore have no real way of feeding the demented ratling enough artifacts without giving up some of the really useful ones. This also means I can't get crowned any time soon (not that I have any way of generating piety right now.)
I do have a pile of spellbooks waiting for me in dwarftown. Assume I have a copy of any spell I know, with the exception of burning hands (all gone) and teleport (2 books, luckily enough.) They got left there so they don't get drenched or burnt up while I'm traipsing around.
I accidentally popped my head into the gremlin cave, so even if I found some miracle setup for getting piety, like an altar next to a vault or tension room, I'd need to get the precrowning done before finding even 1 more artifact. Probably impossible.
So, lets hear advice from any pros before I carry on and get killed by a vortex behind a door or a berserking claw bug or whatever.