larpingdude14 said:
Is there anybody who likes grinding?
Er... odd as it may sound, I sometimes get... mesmerised by the grind. I'll wander around mindlessly whacking random monsters for no reason at all. I've played some games where I've lost all sight of what I'm supposed to be doing because I'm just too busy killing things. I can't really explain why.
If a game is just the grind, like in Dungeon Siege, then I get bored, but if the grind is there as an alternative to progressing with the game then sometimes I just pick the grind.
I think level-scaling like Oblivion's is pretty retarded, but I've played a few games where it works. I dug out my Saturn recently and started playing an old SRPG called Mystaria. I have a strange fondness for the game simply because it's the ugliest thing I've ever seen.
Now the game uses level scaling. As you go from battle to battle, the mobs stay the same level as you, guaranteeing the challenge, and it's a tricky game that punishes mistakes quite readily. If you send anyone but your tank into the front line without a protection shield spell, they'll drop dead with two hits. A standard melee fighter might require three.
Now, the game is fairly linear, but you can fag around fighting meaningless battles and doing a meagre handful of sidequests if you really want. What keeps the extra fights from being meaningless are Techniques. As you level up, you get better Techniques that do more damage and cover more ground. The enemies you have to fight may scale in level, but they only have fixed Technique lists, so the extra levels you earn can give you an edge in early battles. Obviously, enemies at the end game get access to everything a maxed out party can, so there's no acing the final battle by just grinding. So, you can put in a bit of extra work to get you through the game, if you're so inclined, without ruining the end.
So level-scaling may have its place, but if Oblivion's anything to go by, it should kept out of the sandbox at least.