FeelTheRads said:
What's the point of level progression if when I come back they are just as difficult to kill?
My problem with this is that the game progression is inverted. Instead of the game becoming harder as I get accustomed to it, it gets easier (I know more about the game, and my character is stronger), leading to a harsh start, but boring late game. Level scaled enemies are a solution, but a shitty one if it means just fighting level 90 goblins instead of level 5 ones.
It seems the OP was suggesting a scale based on your power, but by making stronger people / factions gradually take notice of you (which makes sense), instead of simply multiplying mob levels / giving them better equipment. Since you're still getting stronger than everyone (which is why people want your shit, after all), there would be no feelings of pointless progression.