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Link has been awakened!

Comte_II

Guest
Zelda games are for children
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,893
This...thing is fucking disgusting. the art style in every respect makes me want to gouge my eyes out, sound effects are extremely lame and the soundtrack is dullard typical modern ochestrate all the classics snoredom.
And as others have mentioned, it doesn't even fix issues like the acorn text every pickup. The one seeming bit of brains or talent here is the ability to swap equipment without bringing up the menu, but there's probably a romhack mod for that anyway like there is for Link to the Past.

Yet another to file under the defiled classics via reboot or remake list.

I'd by far rather play the very original black and white version than this.

Fuck it makes me mad. The original was a fine little game.

I haven't looked deeper but I bet they casual-ified many aspects of the challenge or complexity too. It's pretty much standard with these modern butcheries.

Let's take something entirely unique like this:



And turn it into some boring everyday shite like every other modern game does.

The Tal Tal Heights arrange from the remake is nothing short of fantastic. Figures that a literal sperg like you would be aesthetically challenged.
:updatedmytxt:
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,062
You're the aesthetically challenged sperg, bitch. You just admitted to having bottom of the barrel taste. You went and sat through, and formed an emotional attachment to, a classic kids game that got dumbed down, it's music got homogenized, was given annoying teletubbies sound effects for all of your characters actions, and looks like this:

the-legend-of-zelda-links-awakening-2019-photo-u1


What a cuck.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Yeah but you have an avatar from a shitty Bethesda engine game which implies you like shitty loot shooters that are not RPG's. I feel bad for both of you a little.
 
Joined
Dec 19, 2012
Messages
1,799
The original non-GBC version had a bug where if you went into your map during a screen transition, you'd warp to the opposite side of whatever screen you were traveling to. The ability to sequence break thanks to this makes it still my favorite version, despite whatever enhancements came afterwards. Finishing the trading quest and getting the boomerang before completing any of the dungeons was a lot of fun when I was a kid.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,893
You're the aesthetically challenged sperg, bitch. You just admitted to having bottom of the barrel taste.
Anyone who has read any of your posts can without a shadow of a doubt say you're a 100% clinical autist. Autists hate music, but love quirky shit like chiptunes.
Why would I care about some autist's garbage opinion?
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,523
Location
Hyperborea
Anyone remember this? Zelda 2 and Super Mario Bros 2 were a big deal. And John Stossel was on the job to find out why...


I saw this when it aired, I was a weird kid who was really into watching 20/20. Zelda 2 was successful, loved, and considered a quality game back then. Only in recent hipster revisionism was it always some loathed and terrible black sheep of the series.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,893
The original non-GBC version had a bug where if you went into your map during a screen transition, you'd warp to the opposite side of whatever screen you were traveling to. The ability to sequence break thanks to this makes it still my favorite version, despite whatever enhancements came afterwards. Finishing the trading quest and getting the boomerang before completing any of the dungeons was a lot of fun when I was a kid.
This was actually already fixed in later versions of the original GB game, even before the DX version.
 

SumDrunkGuy

Guest
I have mixed feels about it, leaning more towards negative. It seems to have a good sense of humor and visually I like it. The blur on the edge of the screen is annoying though and the framerate is the worst, considering how little is going on. Just casually walking around causes the game to shit it's pants. The movement is shit. I don't like how it's whatever you call it. You turn like you're on a turntable. It's not a full motion rotation. I hate that. I'll play through it because I paid too much money but I was expecting much better. Nintendo is sketchy these days. That seal of quality lost it's meaning a long time ago.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Nintendo is not a monolith though. It depends on who is working on those games as well.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,062
Yeah but you have an avatar from a shitty Bethesda engine game which implies you like shitty loot shooters that are not RPG's. I feel bad for both of you a little.

I'm sorry that your brain can't process RPGs in real time 3D. Quite the handicap you have there. :smug:

Gerrard said:
Anyone who has read any of your posts can without a shadow of a doubt say you're a 100% clinical autist. Autists hate music, but love quirky shit like chiptunes.
Why would I care about some autist's garbage opinion?

Quite the conclusions you are jumping to, butthurt bitch. I love music. Chiptune, orchestrated, doesn't matter in most cases. I certainly don't like the modern design rule that every game since 2007 has to feature either subtle ambient noise in place of music, or orchestrated. Almost no exceptions. Video game music as we knew it is dead. The problem with taking a unique soundtrack and making the entire thing orchestrated is that the entire soundtrack is limited to the instruments and vibe of an orchestra. And when you extrapolate to the industry as a whole doing this, everything sounds the same. It would have been cool if instead maybe the title theme was orchestrated. A track here and there. I like variety. The orchestrated version of Deus Ex's title theme is straight better than the original version, but it would have been a travesty if the entire game's soundtrack was orchestrated. The game has a huge amount of styles and influences. Yet I needn't waste my time explaining this to a bottom of the barrel no taste cuck such as yourself, this is for those that may be on the fence in buying this trash. Just play the DX version from 25 something years ago if you want a genuine kids game and not this corporate imitation shite.
 
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LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Why would anyone need a remake of a casual game like Zelda, anyway? Fancier graphics? If it was actually redone sprites like the SNES Zelda game then it'd be cool, but instead it's some dirty ass looking 3D shit, like that shitty Secret of Mana remake.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,062
Precisely. There's romhacks for quick item swapping and removing the annoying acorn pop-ups.

It looks like shit, sounds like shit (especially all the annoying character grunts - standard modern retarded nintendo), and is dumbed down.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
I think the people that own the system are probably just glad to have a game.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,062
Switch actually surprisingly has some fine ports from the PC indie scene, e.g Hollow Knight, Darkwood, Spelunky 2, Hades. Fuck playing a modern game by Nintendo. They've been trash since they released the N64, even if they still focus on making actual games more than the other big players; they still look like shit, sound like shit and are dumbed down. Almost as a rule.

Disclaimer: not played even close to all. But have played (or tried to tolerate) many.
 
Joined
Feb 28, 2011
Messages
4,171
Location
Chicago, IL, Kwa
I disagree with most of what Ash is saying, but he's spot on about two things: Switch has a surprisingly large library of excellent PC ports, and the Link's Awakening remake is hot fucking garbage, and arguably the worst first-party title Nintendo has put out in quite a while. You really don't need to know anything more than that the game looks the way it does, was designed for the Switch, and yet it's FPS will occasionally dip into the low tweens. It's a naked cashgrab, pure and simple, and everyone associated with the project should be deeply ashamed.

That said, while modern keyboards are technically capable of near orchestral levels of polyphony, most home speaker systems will struggle to keep it sounding clean and not soupy (I imagine contrapuntal stuff could be an exception, but I don't off-hand know of any game soundtracks aggressively employing contrapuntal composition); orchestral stuff avoids the aural uncanny valley and will almost certainly always be aesthetically superior (assuming a competent orchestra of course).
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
My cousin said the remake was fine but to be fair he has garbage taste in games and is retarded.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,523
Location
Hyperborea
Considering the limitations, the art direction for the original gameboy game is outstanding, even in monochrome. Very nice tile work and cartooning. Fairly detailed, lively animation. But also simple enough you can interpret/extrapolate the look according to your own taste and imagination, as I'm sure many of us did with old games, turning a few tree sprites into a lush (or withering, or dark, or what have you) forest in our minds. With the remake I can only see "child's playset." Not what I imagined the original to be, but whatever.
 

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