kyrub
Augur
- Joined
- Aug 13, 2009
- Messages
- 347
I disagree, these don't prove anything. You can always find examples of AI behaving badly in games that were played and replayed 10000x. Every game is exploitable, once you get hold of the inner AI rules (it never flies out the dragons, hahaha, would you believe it). And the first example is not even an example of stupidity, that is pretty hard task for a programmer to win such a battle. - If you deployed Eador AI on this place, the units would be unable to wait for first move. They would walk out of castle like sheeps, always, invariantly, like they do. Which other game with limited stacks on limited field has better AI than HoMM 3? There may be some, MAX, they told me. I haven't played any others.
On Heroes community web, there are examples how AI on highest difficulty can sidestep sophisticated traps (manifold landmines). Google it, than talk.
On Heroes community web, there are examples how AI on highest difficulty can sidestep sophisticated traps (manifold landmines). Google it, than talk.