No, all the biodrones would be flocking to kickstarter games to demand the inclusion of their perversions.Please cancel Dragon Age 3
That's the plan: take all their jewgold -> some of them start looking for jobs, some die -> with the power of actually talking with people biodrones become humans.No, all the biodrones would be flocking to kickstarter games to demand the inclusion of their perversions.
A Rickstarter?In before Riccitello kickstarter
Welcome to ten hours ago.
No, all the biodrones would be flocking to kickstarter games to demand the inclusion of their perversions.Please cancel Dragon Age 3
I believe they had a Megathread: http://archive.foolz.us/v/thread/1815401894chan's take on Riccitello's resignation:
It sure is some mess. Making a new Sim City game should have been as effortless as using an Easy Bake Oven. What really has me scratching my head is that this isn't EA's first experience with totally fucking up a good thing. You would figure after Spore they would have learned a thing or two, but nope. I'd love to be a fly on the wall in those meetings where they discuss -- with positive tones and excitement -- how they're going to unwittingly create a colossal goatfuck out of what should be a slamdunk. I'm kinda wondering if maybe these idiots should start thinking about getting gaming "consultants" who aren't 40-year old market analysts that know zilch about the hobby.
Totally agreed. I actually don't think that John was too bad a guy. His initial decision to focus more on original IPs than movie tie-ins and sports games showed promise, but as you said he lacked the will to see it through and probably couldn't convince the investors that it was worth it in the long run. Therefore you got this awkward situation where now they had big franchises but tried to transform them into as many massive-selling titles as possible - requiring far more money and bigger teams, and also leading to watered down, mediocre, rushed games.Sympathy for the devil:
Remember that it was Riccitiello who, for the briefest of moments around 2007, felt that the answer for the business to succeed was (paraphrasing) "to make better quality games". A noble ambition to be sure, but sadly he lacked the testicular fortitude to hold that course after low initial sales of new IPs. We all know the results - suspended franchises, more DLC and ironically enough, watered-down sequels that while may have pre-sold better than their predecessors based on market exposure and positive word of mouth, ended up infuriating their customers and causing backlash after backlash. In other words, the standard EA business cycle that to us has become as predictable as the fucking tide.
My point isn't that if John had been more confident in his convictions EA would be in a better place or their games would be less shit, because he's one fucking guy in a multinational corporation, and improving quality and reputation require an adjustment period wherein consumer confidence is restored at the expense of profit margins. Investors had no such patience, and the strategy was abandoned almost immediately after the first iterations of new franchises didn't meet sales forecasts.
My point is EA is shit because it's EA, regardless of who's spouting the forward looking third quarter guidance. Their business model is fucked, as their metrics and incentives and motivations are all short term. Incompetent governance doesn't help, and that is surely on JR's shoulders, but if whoever the executive search committee picks to replace him is any better, I'll shove a server up my ass and you can all call me Lucy.
still it's false advertising, and as far as i know false advertising is a crime.I think the real cause behind the simulation problems that plague Sim City 5 is the decision to let the player follow individual sims. This sounds like a managament decision "Players love The Sims, so let's have the next Sim City focus on the people who live in the city!"
Only once they were too far along to change this did it become apparent that the simulation couldn't actually handle the AI calculations for so many entities, so they had to cut down and simplify everything at the last minute, so that the game would at least appear to work.
"the road to hell is paved with good intentions".Totally agreed. I actually don't think that John was too bad a guy. His initial decision to focus more on original IPs than movie tie-ins and sports games showed promise, but as you said he lacked the will to see it through and probably couldn't convince the investors that it was worth it in the long run. Therefore you got this awkward situation where now they had big franchises but tried to transform them into as many massive-selling titles as possible - requiring far more money and bigger teams, and also leading to watered down, mediocre, rushed games. I can respect what he did at first; I can't respect the DLC-milking, shit-quality sequels, and dissolution of what were some talented and creative developers into yet more slave mills.
No, the problem here is not with the simulation. The problem is with EA or Maxis changing their minds during the developement process on single player part.I think the real cause behind the simulation problems that plague Sim City 5 is the decision to let the player follow individual sims. This sounds like a managament decision "Players love The Sims, so let's have the next Sim City focus on the people who live in the city!"
Only once they were too far along to change this did it become apparent that the simulation couldn't actually handle the AI calculations for so many entities, so they had to cut down and simplify everything at the last minute, so that the game would at least appear to work.
Even funnier if you switch to 5 year view.Fun to watch: http://www.google.com/finance?q=NASDAQ:EA
Floating at -4%/ -5% off their yesterday value, behold the stock value collapse. So far, in 24 hours, EA lost a dollar off its stock value.
The biggest recent problem for EA was the KOTOR fiasco, won't you say? If riticello was to blame for that, I suppose it's reasonable to kick him. I mean getting bioware to design an MMO was a pretty darn retarded move, they had never made one before and there was 0 reason to believe they had any particular competence at it. Yet they pumped millions into the game.
Yeah, or ten. Though I have to say that EA staying afloat and strong as long as it has so far with its general quality and game lineup has always baffled me.Even funnier if you switch to 5 year view.Fun to watch: http://www.google.com/finance?q=NASDAQ:EA
Floating at -4%/ -5% off their yesterday value, behold the stock value collapse. So far, in 24 hours, EA lost a dollar off its stock value.
How many billions lost can that be stretched into exactly?Even funnier if you switch to 5 year view.Fun to watch: http://www.google.com/finance?q=NASDAQ:EA
Floating at -4%/ -5% off their yesterday value, behold the stock value collapse. So far, in 24 hours, EA lost a dollar off its stock value.
That's exactly the kind of decision an executive that only understands business and not games would make. He'll think "Bioware has a lot of fans, so if we have Bioware make an MMORPG we can get all those fans to pay us money every month", ignoring the fact that having fully voiced dialogue and romanceable companions isn't going to make someone who prefers single player to suddenly start enjoying a standard grindy MMORPG.The biggest recent problem for EA was the KOTOR fiasco, won't you say? If riticello was to blame for that, I suppose it's reasonable to kick him. I mean getting bioware to design an MMO was a pretty darn retarded move, they had never made one before and there was 0 reason to believe they had any particular competence at MMOs. Yet they pumped millions into the game.