There are more X-com clones: UFO: ET, UFO: ALIEN INVASION, UFO: Aftersomething series (rtwp). There are Apeiron games (rtwp JA clones).
There are also strategy/4x games with tactical combat layer. Their combat system is not as deep as x-com's obviously, but still pretty good. Master of Magic, Master of Orion, Eador series, Age of Wonders series, etc.
Fort Triumph is supposed to have some kind of strategic layer.
Early access title with (too) cartoony graphical style and I didn't really like tactical layer demo that I played a year or so ago.
Might have improved since then.
edit.
I see that you're already aware of it.
Only stuff that seems to be good is Phoenix Point and Xenonauts 2, but we have still to wait.
Only stuff that seems to be good is Phoenix Point and Xenonauts 2, but we have still to wait.
You might already be aware of it as well, but End State is shaping up to be a JA2 spiritual successor, no release date yet though -
https://store.steampowered.com/app/580640/End_State/
https://twitter.com/EndStateGame/status/961916967279046656
We are independent developers, but we do have some funding to operate a small studio. Hoping to get more resources after we have released a playable version! There have been some discussion that should we do crowdfunding, but haven't decided on it
Nu-XCom 2?Is it possible that in 20 years of pc gaming only Firaxis, Goldhawk and Sirtech managed to create games similar too the original Xcom?
Im looking for similar games but many of them have not the strategic part. Suggestion?
Nu-XCom 2?Is it possible that in 20 years of pc gaming only Firaxis, Goldhawk and Sirtech managed to create games similar too the original Xcom?
Im looking for similar games but many of them have not the strategic part. Suggestion?
The strategic layer is very limited (basically just deciding where to park your spehsship) but at least it's something.
neatOnly stuff that seems to be good is Phoenix Point and Xenonauts 2, but we have still to wait.
You might already be aware of it as well, but End State is shaping up to be a JA2 spiritual successor, no release date yet though -
https://store.steampowered.com/app/580640/End_State/
Perhaps Darkest Dungeon. Though you should play it on "Radiant" difficulty. Character and enemy stats are the same, but the huge amount of grinding required to finish the game when it was launched is reduced.Anything with fantasy setting?
There is the infamous Massive Chalice, by Double Fine.Is it possible that in 20 years of pc gaming only Firaxis, Goldhawk and Sirtech managed to create games similar too the original Xcom?
Im looking for similar games but many of them have not the strategic part. Suggestion?
- Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
- Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
- Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
- Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
- Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Is it?Was Battle Brothers mentioned? I think it should be mentioned. The strategy later is a tad simplistic, and it's still a bit short on content, but is a nice game to scratch the tactical itch.
I'm not sure if you'd count it because the battles aren't on a grid and there's not a ton of research to do, but there's Halcyon 6. It goes on sale periodically for $5.
- Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
- Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
- Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
- Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
- Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Is it?Was Battle Brothers mentioned? I think it should be mentioned. The strategy later is a tad simplistic, and it's still a bit short on content, but is a nice game to scratch the tactical itch.