The Divine Artifacts
Unlike other games where slightly better than average common items can be called artifacts (+15 sword…), in our game artifacts are items that were created by the Lords of Xulima and have unique and extraordinary powers.
There are artifacts that speak, like the Talisman of Golot, others that can help you find hidden beings, like Taliet’s Whisper, and others, like the Tears of Nalaet, purify even the most cursed places. There are more than 15 such artifacts with different powers.
The search for the Divine Artifacts constitutes one of the major plotlines in Lords of Xulima. The search leads Gaulen to unravel the mysteries of a number of ancient and deadly places.
I hope you are all happy with the breakdown you've caused We've managed to convince him that certain parts of the gameplay being in Spanish is totally fine, thanks to all the interest! Some people have been bringing up the developement blogs lately, so for some insightful previews on Numantian Games' take on all the RPG tropes and dilemmas, feel free to check out whichever interests you the most:Nevertheless, we agree with you that we need to show more gameplay videos and we are working on it. We will post some videos about all the different game mechanics [such as]: Outdoors exploration, Dungeons, Encounter system, Combat, Dialogue, Resting/Food, Towns/NPCs and Lock/Traps.
No offense, but I'm against such limitations.with that rule, we avoid characters like a mage with 100 in energy and 5 in Constitution
No offense, but I'm against such limitations.with that rule, we avoid characters like a mage with 100 in energy and 5 in Constitution
It seems like a cheap trick to solve a balance issue in your game... there are few attributes, and only one of them is "magical", so all that a Mage needs to have is a high Energy stat, everything else is secondary.
Numantian Games
Thank you for your answers.
I have some more questions now that you have explained this part, regarding the character development.
I have often observed that in games where attributes take very large values (like you mentioned for the STR/INT) it becomes necessary to scale the game elements as well. For example, the items that you can equip have to provide increasingly larger bonuses to compete with the large values of attributes. I like how the compulsory distribution of the stats mitigates this aspect somewhat and does not allow a character to become a one trick pony. But then the question is, if the character system capped for some level? If so what would that number be?
Also, Can I assume that you will answer further questions?
But since your game employs a row system, isn't HP, Armor, Evasion and all that secondary for a mage in the back row? The question is, without your 2-point restriction, wouldn't everyone always spend both points on energy?
Great news! 2nd Goal Reached & Videogame legend Brian Fargo supports Lords of Xulima!
Greetings!
Yes! We are proud to announce that the founding father of many important games for us (Bard’s tale, Wasteland, Planescape: Torment & too many others to list!), Brian Fargo, has supported Lords of Xulima by pledging here and mentioning us on Twitter. On behalf on our entire community (including us!).
Thank you very much Brian! Best wishes from the team!
New Goal Reached: The Divine Summoner
We made it! Again!
Lords of Xulima will have a new special class for you, the Divine Summoner, who will bring a lot of new possibilities to the gameplay. With him by your side, the Heralds of the Gods will fight with you in the coming battles.
What’s next?
$25K - A Special Surprise on the road…
Surely some of you have noticed on the Goals Map that a mysterious surprise is waiting at 25K, by now. But we are not revealing anything until our protagonist gets there, so you can consider it a random encounter ) What kind of enemies lies ahead? Help us discover it!
Next goal $30K - The Enchanted Isles of Varas Talak
The Varas Talak Archipelago: 7 mystical islands connected by a nightmarish sea, which you must brave onboard a ship. Who knows what lurks below the ocean? This new region is protected by an ancient, hidden power. Discovering its secrets will be vital to the success of your adventure
And more original, epic themes for the Lords of Xulima soundtrack! Did you likeNicolas De Ferran’s composition? We did too! That’s why we’d love to have more!
And then? Help us decide the $40K goal!
Let us know which of these ideas you are most excited about:
- A new Region, filled with lore: the Secret Garden of Nameria. Legends say that the most guarded secret of the Lords of Xulima, the destiny awaiting all of mankind, is hidden within. It is guarded by the Heralds of Alnaet, the most lethal creations of the Gods, who far surpass even the Titans in strength. Only the most powerful and high level parties can dare step in this sacred land. In the world of games, it would be considered an “Endgame” area. Can any mortal dare challenge this vestige of the Gods and unveil their most precious secret?
- New themes for the soundtrack, created by our talented composer Nicolas de Ferran.
- Full language translations in time for the game release: French and German.
- Another special class to innovate your gameplay: The Monk Warrior. This disciplined warrior doesn’t rely on weapons and has lots of unique techniques in combat.
- New Gameplay feature: An added game, within the game (such as battle cards), to play against the NPCs…