A few from me:
Abuse
I admit, I always sucked at platformers, so I didn't get far in this, but I remember it was pretty novel for its time, you moved the dude with keyboard, mouse was for aiming and shooting your guns.
Battle Bugs
A puzzle-strategy game featuring insects with different special powers.
I have a sweet spot for it because of the art style and it being my first WeGo strategy.
Die by the Sword
A sword fighting game with novel controls - you basically had full control over where the blade will go, possibly decapitating or disarming your foe with one well placed blow.
Dunno how it worked out in practice, as I was forced to play it on the keyboard with predefined swings, but it was pretty fun nonetheless.
I remember spending tons of hours on the arena mode, fighting different creatures of varyious difficulty.
Though the gameplay was pretty meh, jump puzzles weren't my thing, and it felt more like die by a miscalculated jump becaue fuck jump puzzles in TPP, rather than die by the sword.
Shadow Watch
A pretty elusive game, one that's been on my "todo" list since forever.
Essentially, turn based squad tactics in a cyberpunk setting.
Polanie
All you potato bros should start getting nostalgic feels about herding cows to make milk to train hordes of javelinmen.
Coupled with the obligatory garage-quality sounds for each unit.
It was essentially a poor Warcraft rip-off and I heard they made a sequel, but I never gotten around to trying that not to tarnish my boyhood memories.
It sounded like a cheap cash grab anyway.
One Must Fall 2097
My darling fighting game. Gameplay's so good, I even forgive it the animu bits and blocky design.
It was pretty advanced for its time, while controls were just directions and Punch+Kick, the whole system was surprisingly complex, allowing for freeform combos and various styles.
You would first select a pilot character with basic stats: power/agility/endurance and a robot to match this.
It even had a campaign mode with character development, secret characters and fatalities!
Quarantine
Interesting take on the fps genre, you are stuck in an armored cab in a dystopian, futuristic city.
Your job is to deliver various weidos wherever they want to go. Sounds simple, but due to a very hostile working environment, it pays to fit your wheels with a roof mounted minigun or a chainsaw.
Z
Very fast paced rts with a touch of toilet robot humor. You don't collect any resources, the goal is to quickly grab as much land as possible to gain access to factories which produce new units, given time and take out the enemy stronghold.