update 7: swan song
And so a ghost pirate betrayed us. This just got personal.
We're back into the Ship Graveyard and here we ready ourselves for one last one last Hurrah, one last drive into enemy territory.
Our quest is to kill Merveil and anything that stand in her way.
Not that it will be difficult. This run was just before the free weekend and new patch.
Yes, this is ancient history. So pay attention kiddos.
Let it be remembered that Hongda broke the game so badly, they had to make cruel difficulty the new normal.
It was tiring work, of course. Hondga here enters the Coves. Hopefully Merveil isn't far so that he can go relax right after.
If he is to take a vacation here, he must first clear out the area of all life. There, serenity at last.
Besides the lovely zombies, we have these crabs back for more. Nothing is more fun than a crab with 2 hp bars that's also a boss.
Shiny. I'm such a sucker for energy shield items.
It's pretty good. Back when drops weren't nerfed to make things harder for Hongda. Sorry everyone.
This is what happens when you apply the wrong sun screen.
Well that and a sword trust.
The zombies are really perfect for a few sweeps of the sword. This was also nerfed.
I uh, don't really recall how I lost so much life so fast. It must be pride, that's it.
There's one good item from the boss and it's not because of its modifiers. I have the feeling I won't be the last person to obsess over a perfectly slotted item.
As for our level up, I think I will go for this passive next. Knock back is very useful.
As we advance, a sleeping dragon seems to guard the way. This area would've been much more dangerous a few thousand years ago.
It's an entrance! Looks like the dragon was too fat to make it through the cave door and died there. The end of the dragon age did not come gracefully.
An excuse to go to town presents itself. More rewards hopefully.
We get our first support gem. These gems are great, they can turn your favourite skill into a nightmare of trying to have it fit with every support gem you collect.
We'll just take some more life leetch.
We leave the last town waypoint behind us. This is it, the final push into the darkness. May the fire in my heart guide the way.
Merveil knows how to be evil. Besides disciples, she also has spiders for company.
So many chopped limbs. Sweep comes into form against these many-leged creatures.
The kill animations are actually pretty sweet.
A new crab boss. This one has no barbs and at his height is probably unable to slit throats.
I am only coming to the realization this is a war of extermination, a war to determine that humans dominate this place now and forever.
Let's proceed to the next area, the cavern of anger. If anyone has paid attention to the in-game text on why it is named so, tell me.
The pirates are back. They must be really mad that uh, they can't build boats to take the seas.
Merveil's chosen are still here and are stronger than ever. It's quite scary to get frozen like this.
We continue killing, hoping to get to level 16 so that I could equip the executioner's casque before I take Merveil.
Hongda can smell her stench, she's so near. The final battle is so close.
But I really must get to level 16 first.
Success! And we find a 2 handed mace finally?
This level up will be used to get this awesome passive too. Merveil won't even get close to me.
Merveil will sing her final song.... next time!
next update : the promised land