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Incline Lunark - flashback homage

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106




Just got released. It's good but expensive.


edit: it's shit

I don't understand the new game developers. You had a perfectly tuned control scheme in Flashback but they had to thinker with it. In this case they added new keys and they fucked up the entire gameflow.

In Flashback you could crouch with down arrow and roll left or right. In this one you have to press the roll key which should be simpler in theory but it's not. It's an additional key which was not needed.

Again in Flashback you could run and jump with up arrow and press one key to hang on something. In this one you can run with two keys and then press direction + up arrow to hang on to a platform. Why? Why are the developers so retarded?

Game has charm but it's not what it could have been. Refunded. I don't want to reward imbeciles which have destroyed a perfect keyboard + mouse control scheme.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
It has that fake pixel art that makes you blind trying to squint at the details. I also read complaints about the Kickstarter portraits, which I suppose are hideously ugly and immersion-breaking as usual.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
Change list for 1.1.0

-> Added a "jump assistance": Now you can grab a ledge when pressing up even if you're one tile too far. Shouldn't make the game easier, but hopefully less frustrating especially in situation of stress.

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-> Improved Leo's ability to chain several long jumps in a row when running, requiering a shorter distance before being able to long-jump again.

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-> Displaying the LEVEL numbers when entering a new LEVEL to make clear where you'll restart if you need to quit the game.
-> Modified the QUIT confirmation message, being more clear the you'll have to restart the entire level and not restart at a checkpoint.

-> Level Select unlocked per save slot when finished the game (If you already finished the game, as there was no way for me to identify a save file that had finished the game or not, you'll have to replay the last level to unlock it).
-> Safety before erasing a save-slot (long press)

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-> Fixed a problem where people were encountering an unwanted auto-jump after doing the AutoGrab-ledge move while pressing the un-needed jump button (the input was buffered a very long time).
-> Modified the lines of NPC Vitas Varnas when he explains the AutoGrab-ledge move in Level 4, he insists that you don't need to press jump, but only diagonal-up + run.

-> Screenshots are now available on Steam (F12)

-> Fixed the exploit that allowed to not trigger the second Boss sequence (Level 9).

-> Drorilla needs less hits to be killed.
-> Fixed a bug where Drorillas' laser sound kept playing if you left the screen, even if Drorilla wasn't shooting anymore.

-> Fixed the bats in the cave not popping again when you'd respawn if you died when they were flying.

-> Added several checkpoints in Level 10, 11 and 12.

-> Slightly edited Leo's face in the Artefact cutscene (end of level 2) for consistency.

-> Fixed a bug that softlocked you when petting a cat/dog when he was about to leave.

-> Fixed typos


Thank you again for bringing these issues to my attention.
Have a great day!

Johan
 

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