dagorkan said:The AI is supposed to have improved significantly with the gold version
LCJr. said:He's been getting paid all along. Not mention we all were taking a gamble it would even get finished.
You seem to be forgetting when a lot of us bought in it was supposed to have an epic story, yadda, yadda. I don't mind the sandbox myself but I can see how lot of people aren't happy they're not getting what they payed for.
I'll believe the AI is fixed when I see it. There hasn't been any major improvement to the unit AI since I started at .711. Why should I believe they waited til the last second to fix it?
Last, what's the deal with holding back the 1.0 release from the community that's supported him and got the word out about the game? You know the people who already paid, did the beta testing and made the mods he stole a lot of ideas from. Is he afraid that what the community has to say about it will hurt sales?
Balor said:Well, compared to Spore, it's still great and has most of the features that make it a good GAME, capable of delivering you a huge amount of playtime.
MisterStone said:I don't agree. The AI improved a great deal in the .9xx releases... the enemy does not simply make a beeline towards you, they often advance slow, wait on hillsides or other areas where they hold a strategic advantage, etc. It's still not Deep Blue vs. Kasparov good, but it definitely improved a great deal. I don't know about the short game (ie, how they attack individually when the two forces close for battle), but it seems like this is a bit better as well.
The Dude said:Kergits try to flank sometimes though. Not that it makes much of a difference in a game like M&B, but it's nice to see them try.
Fez said:Balor said:Well, compared to Spore, it's still great and has most of the features that make it a good GAME, capable of delivering you a huge amount of playtime.
QFT, even though I was disappointed with Mount & Blade's development path over the past year or so and its divergence from the once promised RPG.
Pathfinding during sieges seems to be improved but it's still boring as hell to me. You can do nothing except shoot from a long distance until the tower comes close enough and the plank comes down and then it's pretty much mindless hacking because every unit zombie walks toward the one place where the fighting is.DarkUnderlord said:... and how are sieges in 1.0? Everyone still get stuck going up one lousy plank one-by-one and dying at the end or did they fix that? Usually I had to charge up with my long two-handed sword and pick them all off at range or wait with bow and arrow and pick them off when they popped their heads up. Sieges kinda suck when you're the only one capable of killing anybody.
DarkUnderlord said:Can you actually wipe entire factions out and get some sort of recognition for it yet? I did that in whatever the last version it was that I played and... nothing happened. No glory. No recognition that I totally kicked ass. Just a lot of combat.
Yeah, its fun to start from ZERO. Thats the point of grinding, its the journey that matters!Admiral jimbob said:What I really liked was taking over the Kingdom of Nords with a claimant. My reputation with the "Kingdom of Nords rebels" (the claimant faction) was like 99, but when I took over and the rebels became the new Kingdom of Nords, my reputation was reset to 0.
Yeah.