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Mafia: The Old Country - set in 1900s Sicily from Mafia 3 developers

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's been 22 years, you've only got yourself to blame if you haven't played it by now. Next you'll be getting mad at someone telling you Aeris dies.
Oh good. That elf was a real pain, bitching about wings all the time.
 

deuxhero

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Flowery Land
This can't be as bad as "black man has cops called him when he enters upper class neighborhood! Isn't it a horrific experience of racism? (never mind he actually is a multi-murderer)"... can it?
 

Zed Duke of Banville

Dungeon Master
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Damn that's a fuckload of colour draining sunlight.
Nah, God just hadn't invented color yet
5209c9e0decc013171a6005056a9545d
 

orcinator

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Republic of Kongou


They have kicked out Haden Blackman (more like Hackman), the former Creative Director of Hangar 13, so there *might* be a sliver of hope for this.

It's going to be "RDR2 but instead of Spaghetti Werstern it's just spaghetti" so the best you're going to get is only seeing an african every now and then instead of constantly, True Romance quote posted earlier aside.
 

Fedora Master

STOP POSTING
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Edgy
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Finally a game that's 100% diverse. No White people in sight. :smug:

Already ruined by Infinitrons Touch of Death though. Mark this post.
 

orcinator

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Finally a game that's 100% diverse. No White people in sight. :smug:

Already ruined by Infinitrons Touch of Death though. Mark this post.
I don't know why you're not optimistic, look you just need a mindset like:

Most of you seem skeptical but my lack of Hangar 13-knowledge allows me to be optimistic.
and ignore hangar 13's vast library of "the shit game" and TopSpin 2K25.
 

TC Jr

Scholar
Joined
Jul 11, 2016
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245
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Scotland
Aren't Mafia games like GTA and you're supposed to drive cars? Cars, not donkeys?
The first Mafia had a car with radio, but its purpose was only as a means of traversal to the next mission, there was nothing to actually do in the world. They can just as well have you walk or bike or take a horse.
Mafia 1 is the larpers dream imo. For instance; AFAIK there's no mechanical point in being able to drop your weapon, but doing so after wasting some ni-Italians, makes you feel like Michael Corleone.
Love it.
 

thesecret1

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Jun 30, 2019
Messages
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Aren't Mafia games like GTA and you're supposed to drive cars? Cars, not donkeys?
The first Mafia had a car with radio, but its purpose was only as a means of traversal to the next mission, there was nothing to actually do in the world. They can just as well have you walk or bike or take a horse.
Shitload of missions in the first Mafia had you do car chases and similar, and there were two further game modes taking place in the "open world" with tons of shit to do. What you're saying is completely untrue.
 

thesecret1

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Shitload of missions in the first Mafia had you do car chases and similar
its purpose was only as a means of traversal to the next mission

You're not proving me wrong (you can have car chase missions without designing an entire open world).
Read what you wrote again. You didn't say the only purpose of the open world was traversal to the next mission, but that the purpose of the CAR was that. The existence of car chases alone proves that to be false. As for the open world, it came with two separate game modes that engaged with it, and was plenty fun in the various missions as rather than being railroaded along certain paths like you would be otherwise, you got to choose your path. You could also engage with the world even during "transit" ie. with police chases or by stealing cars for your stable. "Transit" parts also usually featured optional side quests you could undertake if you visited the car mechanic.
 

Roguey

Codex Staff
Staff Member
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Read what you wrote again. You didn't say the only purpose of the open world was traversal to the next mission, but that the purpose of the CAR was that.
The full context of what I said was important. Everyone remembers that god awful racing mission.

As for the open world, it came with two separate game modes that engaged with it
Not the core game, didn't care.

"Transit" parts also usually featured optional side quests you could undertake if you visited the car mechanic.
Missions are missions, whether mandatory or not.
 

thesecret1

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The full context of what I said was important.
The full context was you saying the car was only used for transit anyway and it's thus no biggie if they don't have them in another mafia title. This is patently false – driving was a massive part of the first Mafia game.
 

Roguey

Codex Staff
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The full context was you saying the car was only used for transit anyway and it's thus no biggie if they don't have them in another mafia title. This is patently false – driving was a massive part of the first Mafia game.
You can have horse and bicycle races in a mafia game.

Like orcinator said, the Red Dead Redemption to GTA.
 

Hace El Oso

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The full context was you saying the car was only used for transit anyway and it's thus no biggie if they don't have them in another mafia title. This is patently false – driving was a massive part of the first Mafia game.
You can have horse and bicycle races in a mafia game.

Like orcinator said, the Red Dead Redemption to GTA.

Sicily wasn't the American Wild West, it's not like everyone was on the frontier and had a horse/s and personal arms (not to mention the vast amount of money often sloshing around). So none of that makes sense and the 'authentic' alternative is driving around a crappy donkey cart, which is not going to happen.

It's just a silly choice for a setting, it's such an alien world that there is no way anyone is going to be serious about 'authenticity' or 'historicity' whatsoever. It'll be like Bloodlines 2 with Phyrini and their merry band of zoomers.
 

deama

Prophet
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May 13, 2013
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Mildly excited for it. If they make a RDR2 but in old sicilly, would be great I think. Riding on the horsy and visiting some locals, maybe popping some don's cap or something.
 

Dayyālu

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Sicily wasn't the American Wild West, it's not like everyone was on the frontier and had a horse/s and personal arms (not to mention the vast amount of money often sloshing around). So none of that makes sense and the 'authentic' alternative is driving around a crappy donkey cart, which is not going to happen.

You'd be surprised about the amount of personal weapons around in early 1900 Italy. We're talking about pre-WW1. Gun ownership in Italy wasn't regulated until 1926 (Fascist Era) bar for a very specific set of weapons, in short concealed weapons (blades hidden in canes, smaller pistols, etc). Carry was theoretically under government supervision but no one really cared. In the South, no one truly cared.

So the standard Sicilian could be, and probably was, pretty well armed. Knives were standard, and revolvers or the ever-faithful shotguns common too. Naples had a long tradition of artisans making civilian firearms and the civilian market was pretty healthy. And let's not talk blades, Italians in the early 20th century had still people managing proper dueling schools and honor duels, up until Fascism.

Cars in the other hand are pretty much.... a difficult sell. After WW1, maybe. Before WW1? In Southern Italy?

The theme can be interesting, as the Mafia pretty much ruled the place before Fascism tried to fight it before bedding it.
 

Hace El Oso

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You'd be surprised about the amount of personal weapons around in early 1900 Italy. We're talking about pre-WW1. Gun ownership in Italy wasn't regulated until 1926 (Fascist Era) bar for a very specific set of weapons, in short concealed weapons (blades hidden in canes, smaller pistols, etc). Carry was theoretically under government supervision but no one really cared. In the South, no one truly cared.

So the standard Sicilian could be, and probably was, pretty well armed. Knives were standard, and revolvers or the ever-faithful shotguns common too. Naples had a long tradition of artisans making civilian firearms and the civilian market was pretty healthy. And let's not talk blades, Italians in the early 20th century had still people managing proper dueling schools and honor duels, up until Fascism.

Cars in the other hand are pretty much.... a difficult sell. After WW1, maybe. Before WW1? In Southern Italy?

The theme can be interesting, as the Mafia pretty much ruled the place before Fascism tried to fight it before bedding it.

I’m not deeply familiar with Sicily circa 1900, but I’m skeptical. It was a (comparatively) built-up European society. There was thriving commercial arms manufacturing in Belgium and the Reich too, but the extreme majority of people weren’t armed, nor did they own horses. It’s just not the frontier or deep country where the standard was to be armed and horsed. You’d be better off, quite seriously, setting it in Australia.

It’s fine, they’ll shove the GTA gameplay in there. There’s room for it, I suppose, with warring mafia clans, sure. But it’s certainly not going to be ‘authentic’ with your personal donkey cart and cheese knife.
 
Last edited:
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firearms were deeply ingrained in sicilian culture, at the very least everyone and his dog owned a shotgun, called "lupara", with the excuse of defending his property from wolves ("lupi"). blade and gun duels were common, be it for honor or business. but cars? pretty much nowhere to be found. only filthy rich *families* owned one, they were brittle deathtraps treated like relics and ran slower than a person. there's a joke in an antonio de curtis movie where this daredevil was bragging how he brought his car to 25 km/h. I'm a cripple and move faster.
a good setting for a rdr, absolutely terrible for a gta.
 

Dayyālu

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It was a (comparatively) built-up European society.

Lmao. I repeat, we're talking Southern Italy. They aren't a built-up European society today. Sicily even more so.

Don't think Belgium or France. Think Balkans. Clans. Feuds. Landowners brutalizing masses of exploited peasants through middle-men and your assortment of bandits an' shit. We're far beyond the even basic control the State had in more developed Euro countries: it's a land that governs itself with brutality and connivance. Of course if you went hardcore historical the entirety of the thing would be miserable. But the entirety of the thing will probably be heavily romanticized and "neutered", the amount of basic brutality needed would be difficult to appreciate for modern audiences.
 

The Decline

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The only mafia game I'd be interested in is one that had the same tone as this:

 

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