Thanks.
I had some improvements on compiling the prototype on os x as well as linux and got some strange news regarding windows.
On windows I can offer 32 and 64 bits build, but 64 is kind of difficult still as Digia and Qt-Project only offer official 32 bits builds and building Qt can get quite complex if you want to maintain all those little plugins it currently has. So for windows 32 bits builds are in for sure and maybe 64 builds in the future.
Still on windows I can choose to build using mingw with opengl or with msvc2010 or msvc2012 using angle (directx).
So for Windows XP only the mingw with opengl works (angle doesn't like xp). The problem is that Qt uses at least opengl es 2.0 with is a problem for opengl 1.0 drivers which is what exists on most XP, so I have been looking into how to use llvmpipe (raster renderer) from mesa to use opengl on the cpu rather than on the gpu.
So with this we will be able to offer Raster, OpenGL and DirectX builds for windows.
On Linux I can build it on 32 or 64 bits, put into a deb or rpm package and it will use OpenGL, linux have mesa natively so they can use the raster renderer if they want but I don't know exactly how or if I need to provide the llvmpipe like the windows build. I will probably build StarLife on Debian/Ubuntu/Mint/Steam OS. If you guys have suggestions about it let me know.
On OS X I can build only on 64 bits, I would have to compile Qt if I wanted a 32 bits build which I did for testing the other day but I don't know if it will be necessary.
I wanted to target OS X 10.5.8 but then I discovered that Qt 5 only works on 10.6 onwards, I would have to use Qt 4.8.5 which means QtQuick 1 instead of QtQuick 2.
PPC builds are also out of question as they end on Tiger (10.4) I think.
(I do have a Intel Tiger DVD which I tried to install back on my old macbook which was running 10.6, but I think it died on me)
I'm still thinking about going back to Qt 4.8.5 too, maybe after the prototype is finished I could try to maintain both builds (5 and 4) since the source code will be available for free as LGPL. People then could build it for PPC, 32, 64 or however they wanted.
The good part of all this experimentation is that I found this:
http://www.tonymacx86.com/mavericks...-pro-ultimate-sony-vpc-se-customac-build.html
And now I have been using Mavericks as my main os and I installed XP using Parallels and the coherence mode is quite good.
So I'm almost finished with the process of providing an working environment which I can produce a Windows/Linux/OS X installer at the same time.
EDIT: About the link above, I have a Brazilian version of the notebook shown there, it's almost the same configuration so I was able to follow the guide and have everything working except for bluetooth and the VGA connector.
I got this notebook for a third of it's price because the screen turns green from time to time (black becomes green) which is probably a motherboard issue since the guy who sold it to me already tried fixing it which probably resumed to change the lcd screen. When I use an external monitor the green also doesn't appear.
Sorry this is so off topic.
