- Joined
- Jan 28, 2011
- Messages
- 100,471
![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I support RPG Zombie Vapourware! Dead State](/forums/smiles/campaign_tags/campaign_deadstate.png)
![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![What does one badge matter? Torment: Tides of Numenera](/forums/smiles/campaign_tags/campaign_tidesofnumenera_cmcc.png)
![I support prestigious turn-based combat in a post-apocalyptic environment. Wasteland 2](/forums/smiles/campaign_tags/campaign_wasteland2.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
Tags: Alkimia Interactive; Gothic (THQ Nordic Remake); THQ Nordic
https://www.thqnordic.com/article/behind-scenes-making-gothic-1-remake
Barcelona, Spain / Vienna, Austria, February 7th, 2025: Today, THQ Nordic is releasing the first making-of video for the highly anticipated Gothic 1 Remake! Titled "Chapter 1: The Essence of Gothic", this behind-the-scenes featurette provides an exclusive look at how developer Alkimia Interactive is reimagining the cult classic.
Keep your eyes peeled for the Steam Next Fest (February 24 – March 3) for more Gothic glamour!
Featuring insights from key team members, including Reinhard Pollice (Head of Studio & Game Director), Kai Rosenkranz (Music Composer & Sound Designer), Daniel Candil (Studio Art Director), and many more, the video explores the studio’s vision and dedication to bringing Gothic back to life.
This first chapter dives deep into the creative process behind the remake, showcasing how the team carefully balances staying true to the original while enhancing the experience for a modern audience. It showcases iconic locations from the original game and as well as updated sequences, illustrating the evolution of the world’s atmosphere and detail. Throughout the feature, the team’s passion and craftsmanship take center stage, highlighting their unwavering commitment to refining every aspect of the game while preserving its essence.
https://www.thqnordic.com/article/behind-scenes-making-gothic-1-remake
Barcelona, Spain / Vienna, Austria, February 7th, 2025: Today, THQ Nordic is releasing the first making-of video for the highly anticipated Gothic 1 Remake! Titled "Chapter 1: The Essence of Gothic", this behind-the-scenes featurette provides an exclusive look at how developer Alkimia Interactive is reimagining the cult classic.
Keep your eyes peeled for the Steam Next Fest (February 24 – March 3) for more Gothic glamour!
Featuring insights from key team members, including Reinhard Pollice (Head of Studio & Game Director), Kai Rosenkranz (Music Composer & Sound Designer), Daniel Candil (Studio Art Director), and many more, the video explores the studio’s vision and dedication to bringing Gothic back to life.
This first chapter dives deep into the creative process behind the remake, showcasing how the team carefully balances staying true to the original while enhancing the experience for a modern audience. It showcases iconic locations from the original game and as well as updated sequences, illustrating the evolution of the world’s atmosphere and detail. Throughout the feature, the team’s passion and craftsmanship take center stage, highlighting their unwavering commitment to refining every aspect of the game while preserving its essence.