doctor_kaz
Scholar
I thought that the Gamespot review brought up one very valid point that the battles tend to be full of bright flashing lights but are incredibly chaotic, to the point where it's basically impossible to follow what's going on. A side effect of the crappy combat "real-time with pause" system that gets really annoying with more than about four characters or enemies on screen. This is why I argue with people who insist that real-time-with-pause is the same as turn-based. This is especially problematic at higher levels when characters have more and more attacks per round or you've got a Mass Haste spell going.