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Editorial Mass Effect 2 is Overrated

KalosKagathos

Learned
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Jan 4, 2010
Messages
1,988
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Russia
Andyman Messiah said:
You're arguing about combat. Alright then. Look, DA has a lot of problems but the combat is really the least flawed element because it's combat as it's been since NWN. With Mass Effect though, Bio tried something different and failed astronomically because they didn't want to go all the way.
RTwP is the worst form of RPG combat ever conceived, EVER. Anything that moves away from it, even slightly, is :incline:. ANYTHING.
 

Andyman Messiah

Mr. Ed-ucated
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Jan 27, 2004
Messages
9,933
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Narnia
Excommunicator said:
The sad thing is many people would actually have that as a serious list. Volourn, for a start
Eh, Volleyball is an idiot through and through but he's not completely full of shit.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
KalosKagathos said:
Andyman Messiah said:
You're arguing about combat. Alright then. Look, DA has a lot of problems but the combat is really the least flawed element because it's combat as it's been since NWN. With Mass Effect though, Bio tried something different and failed astronomically because they didn't want to go all the way.
RTwP is the worst form of RPG combat ever conceived, EVER. Anything that moves away from it, even slightly, is :incline:. ANYTHING.
I've always thought it works well enough. I do prefer turn-based combat but all in all I don't think real time with pause is anywhere near "bad". It depends on how it's done.

I'll give you one thing about DA vs ME: second playthrough in DA I solo'ed the entire game whenever it was possible. No matter how you set up the tactics the NPCs are more a liability and a crutch and a great big chunk of annoying than they are help.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,986
"The sad thing is many people would actually have that as a serious list. Volourn, for a start"

K.
 

SolipsisticUrge

Educated
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Mar 28, 2010
Messages
145
Location
Cleveland
Excommunicator said:
I found that of the things that ME1 tried to do but did badly, ME2 basically threw out, and of the things that ME1 did ok, ME2 did better, even quite well.

Spot-on. ME2 was better in virtually every way, in large part due to dropping any pretensions of being an RPG (other than the storyfag definition thereof) and focusing on being the shooter most people considered the first game to be anyway.

I do agree that planet scanning was an annoying chore, but so were the Mako drops in the original.

As to the NPCs, I preferred those in the sequel to those in the original for the most part, though the margin is rather thin. Sure, going to bail out people's kid sisters and dads and whate have you in the middle of OMG SAVE TEH GALLIKSY is moronic, but so were the sidequests in the first game by the same measure, or the sidequests in almost any RPG with a "save the world" focus on the main story.

Getting rid of the inventory was fine by me, cut down a ton of needless time expenditure hocking all the damn shit. I'd prefer a GOOD inventory system, but I'd rather have virtually no inventory rather than a horrible version.

KalosKagathos said:
TwP is the worst form of RPG combat ever conceived, EVER. Anything that moves away from it, even slightly, is :incline:. ANYTHING.

I respectfully disagree. Turn-based is far, far preferable, but RTwP isn't inherently horrible.
 

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