Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Mass Effect 2 : Nuke Gun revealed

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Well, you would want to make the projectile's density and cross-sectional density as high as possible as blowing up like a mininuke on contact with about any obstacle, while spectacular, may kind of miss the point if it happens well away from the target proper.

Energy is energy, so it isn't too simple, as it's conserved and has to go somewhere when the round decelerates, but but if the round vaporizes on impact, it hampers the penetration somewhat, so you need momentum and lot of it (mechanical properties don't really count at extreme velocities - your projectile won't really withstand the initial impact in any remotely solid form and released heat will melt or vaporize it anyway).
Of course, making projectile out of some light shit, like solidified high explosive, is obviously retarded, as you sacrifice momentum and density only to gain something you could very well gain, with none of the cons, by flinging your slug harder.
 

Malachi

Liturgist
Joined
Apr 14, 2009
Messages
423
Location
US
Castanova said:
2crpsty.jpg

:lol:
I had no idea that there would be Shepard-on-Turian "hawt secks" in ME2. Now *that* is extreme...
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Malakal said:
Seems totally plausible. It's good to hear that ME2 went for realism in its scifi.

You want REALISM in a game universe that is only possible with FTL technology?! Do they ever mention what kind of FTL method is used in the games? If it doesn't at least mention Alcubierre drives or Krasnikov tubes, then it is bullshit!
 
Joined
Jun 14, 2008
Messages
6,927
gosh isn't the universe just a 2D plane of information, all you need is to rewrite it
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom