Wyatt_Derp
Arcane
You all know what is coming. Shepard will be gay from day 1
They already did. And they called him Fem-Shep.
You all know what is coming. Shepard will be gay from day 1
I could have sworn the Citadel had places that look like a park, a gambling hall and a club...
And is alone bigger then all "hubs" in Mass Effect 2 combined.
Now this is strange, because i cant remember neither the Shadows nor the Vorlons wanted to wipe out all advanced spacefaring civilisations. And neither were robots. But i guess i have just issues with my memory....
Yeah and the asari had slightly different-shaped heads than the minbari. COMPLETELY DIFFERENT
I always took the Asari for their OC version of the plant things from Farscape. Garrus's race was their ripoff of the Minbari, right down to starting off the human-alien conflict.Yeah and the asari had slightly different-shaped heads than the minbari. COMPLETELY DIFFERENT
While we're talking about people ripping off Babylon 5, here's a fun fact: the Star Control devs accused Babylon 5 of ripping them off.
That would be to much a effort for a remaster.Can't wait to meet all the new transgender characters
I do, I do! Without it the sense of scale and scope were super diminished in the sequels. It was rightfully critiqued for not having enough content on the uncharted worlds, or rather unique content. Even so the barren and open nature of them helped to make the setting feel airy. It broke up missions and made it feel like you had actually journeyed a distance. Like on Noveria you had to take it between the place you land and the biolab, it made total sense that it would be a different complex. In a game like KOTOR it would just have been a straight up corridor and maybe a cutscene, but in Mass Effect you actually got to go out there and get immersed in the cold blizzards while driving to the next location. It was also a lot like in Starflight and Star Control where you could pick a planet that had very little story relevance, go down and pick up some resources and find a cool artifact left by some long gone visitors or dead civilization. It's just a shame they didn't pour more resources into it.ME 1 is worthy of a remaster.
A remaster would be just taking the vanilla version, upping the resolution and slapping METUIM/ALOT on it and calling it a day.
They HAVE to fix the issues with the original, mainly the copy pasted level design of the side quests, the level design of the uncharted worlds and the MAKO physics. Most of the side quests were so barren that they were resolved thorugh text.
Anyone else love the Mako?
This so much, that was truly awful and made the game so predictable when it came to the flow of it. That's so typical of Bioware by the way, making things too formulaic. You know immediately how things will pan out when you enter an area and that takes the air out of any tension that might have been there. Like if you confronted a weapon smuggler or whatever and it turned violent in a sidequest in the first game you could end up in a shootout surrounded by enemies, nothing like that ever happens in the later games. It's either talky bits or a shooty bit, sooo dull. You never have to worry about saying the wrong thing, and even worse, I'm sure this took away some diplomatic solutions to conflicts, because they have already designed a shooting gallery and can't let you skip it, as that would be a waste of resources.Another thing that got worse in the sequels was the seperation in combat and non combat zones. See, theres cover( completely obvious and unorganic) and you can draw your weapon?? Its time for combat, no suprises here, like the ambush by Krogans
in Noveria, if Shepard kept the weapon mod.
Another thing that got worse in the sequels was the seperation in combat and non combat zones. See, theres cover( completely obvious and unorganic) and you can draw your weapon?? Its time for combat, no suprises here, like the ambush by Krogans
No, it might have been a factor but it's far from the only thing that made people say ME2 had better combat. It did a bunch of things different. Like the reloading thing for example, snappier controls and better feedback and stuff.What you are describing is what people like to refer to as "oh but ME2 had much better combat".
They wrote themselves into a corner because they were under the delusion that reapers were scifi. They're fantasy through and through, and they should have thought swords and planets.They'd have to rewrite major portions of the story starting in ME2 and retcon reapers back to their original intention. There's simply nothing Shepard can do that could ever compare to dealing with the reapers, they're a galaxy-wide extinction event.
I wonder how much they kick themselves for writing themselves into a corner like that. Easiest way out would probably be an alternate universe.
Combat in Mass Effect is more then just shooting people. Some aspect of it got better while a lot others got worse. The addition of headshot damage multiplier was good. The cover system maybe a bit better. Thing is, in the first game, cover was only important in the beginning. Later, combat classes had defensive abilities like immunity (too strong for Shepard and enemies alike though), barrier for biotics and the engineer could simply sabotage enemy weapons. The second game lacks any meaningfull crowd control(singularity is pathetically weak, 3m radius at best) and defensive abilities, so it forces the player into cover aside of the Vanguard. , making combat worse and not better this way(less options).No, it might have been a factor but it's far from the only thing that made people say ME2 had better combat. It did a bunch of things different. Like the reloading thing for example, snappier controls and better feedback and stuff.
No, it might have been a factor but it's far from the only thing that made people say ME2 had better combat.
And Andromeda removed the retarded global cooldown of all abilities. Another thing that made combat worse.No, it might have been a factor but it's far from the only thing that made people say ME2 had better combat.
It's what highlights that ME2 made combat a thing of its own, it tears you out of the "normal" game and into the "combat" game.
It made combat a mini-game within the main game and put most emphasis on guns over abilities, unlike ME1.
"Better" combat came at a cost, it made the entire game more gamey. This wasn't necessary as shown in ME:A when combat and exploration is once again like in ME1, with better combat than ME2 or 3. It was just Bioware over-correcting.
Yeah and the asari had slightly different-shaped heads than the minbari. COMPLETELY DIFFERENT
There's hardly a major sci-fi franchise that ME didn'tsteal fromget inspired by.
Apart from B5, there's:
- Star Wars
- Galaxy Quest
- Space Odyssey
- Battlestar Galactica
- Firefly
- Starflight I+II
- Starship Troopers
- Syd Mead designs
- ... and so on and so forth, this is not an exhaustive list
Bioware copies everything and repackages it as their own.
That's crazy when I watched that movie literally nothing in it screams Mass Effect. Except visions of the dead aliens. When I watched Babylon 5 almost in every episode I noticed a familiar fragment.They admitted years ago that Final Fantasy The Spirit Within was their biggest inspiration for making Mass effect.
That's crazy when I watched that movie literally nothing in it screams Mass Effect. Except visions of the dead aliens. When I watched Babylon 5 almost in every episode I noticed a familiar fragment.They admitted years ago that Final Fantasy The Spirit Within was their biggest inspiration for making Mass effect.
Nah, I'm not saying it's not true, I'm just saying it is really hard to notice influence of that film in-game and really easy to see other sources.
Well, they were inspired by FF, but they ripped off mostly Western stuff.I know everything is the better in the west but sometimes we have to swallow our pride