Tags: BioWare
<a href="http://multiplayerblog.mtv.com/">MTV Multiplayer</a> has a one question/one answer <A href="http://multiplayerblog.mtv.com/2008/04/04/bioware-why-we-are-making-mass-effect-as-a-trilogy/">interview</a> with <A href="http://www.bioware.com">BioWare</a>'s grand poobah <b>Ray "Elevator" Muzyka</b> about making <a href="http://masseffect.bioware.com">Mass Effect</a> a trilogy. Here's 50% of the answer:
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<blockquote><b>Specific to "Mass Effect," do you recall the moment when it was determined that it would be a trilogy?
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Ray Muzyka, BioWare co-founder:</b> Very much with "Mass Effect" it was the development team that drove the decision to make it a trilogy. I think the very first meeting we had with Casey Hudson, who is the project director on that project — Greg and me and Casey went out for lunch and said, "What do we do [next]? "Knights of the Old Republic" was a great success. What’s going to be the next challenge to the team?"
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At the lunch we decided that we want something that really feels epic. It’s like you’re the tip of the spear of humanity on a galactic stage. Something that’s big and ambitious. What about a trilogy?</blockquote>
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Epic is only epic when it's not silly. The problem with <a href="http://www.bioware.com/games/knights_old_republic/">Knights of the Old Republic</a> was that it's epic-ness was more silly-ness than anything else. A <i>factory</i>? Come on!
<br>
<br>
Spotted at: <A HREF="http://ve3d.ign.com/">Voodoo Extreme</A>
<a href="http://multiplayerblog.mtv.com/">MTV Multiplayer</a> has a one question/one answer <A href="http://multiplayerblog.mtv.com/2008/04/04/bioware-why-we-are-making-mass-effect-as-a-trilogy/">interview</a> with <A href="http://www.bioware.com">BioWare</a>'s grand poobah <b>Ray "Elevator" Muzyka</b> about making <a href="http://masseffect.bioware.com">Mass Effect</a> a trilogy. Here's 50% of the answer:
<br>
<blockquote><b>Specific to "Mass Effect," do you recall the moment when it was determined that it would be a trilogy?
<br>
<br>
Ray Muzyka, BioWare co-founder:</b> Very much with "Mass Effect" it was the development team that drove the decision to make it a trilogy. I think the very first meeting we had with Casey Hudson, who is the project director on that project — Greg and me and Casey went out for lunch and said, "What do we do [next]? "Knights of the Old Republic" was a great success. What’s going to be the next challenge to the team?"
<br>
<br>
At the lunch we decided that we want something that really feels epic. It’s like you’re the tip of the spear of humanity on a galactic stage. Something that’s big and ambitious. What about a trilogy?</blockquote>
<br>
Epic is only epic when it's not silly. The problem with <a href="http://www.bioware.com/games/knights_old_republic/">Knights of the Old Republic</a> was that it's epic-ness was more silly-ness than anything else. A <i>factory</i>? Come on!
<br>
<br>
Spotted at: <A HREF="http://ve3d.ign.com/">Voodoo Extreme</A>