Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,678
Assassin’s Creed 1 may as well be a demo for Assassin’s Creed 2. The first game has maybe the most drastic swing from “this is amazing to this fucking sucks” I’ve ever experienced in a game. I still remember going over to my friends place and being amazing by how it controlled, how it felt to do things, just the act of fucking around in the environment felt amazing. I went out, I rented it, had a blast for a bit but then at some point it just became painfully boring. There was no game really built around the mechanics, it wasn’t fun to just sit on a bench and listen to someone over and over and over again. It wasn’t until Assassin’s Creed 2 that they honed what they had into a fun video game. Assassin’s Creed does have an interesting setup for the series, and where the setup seems like it was going I’d be surprised if Watch_Dogs didn’t start as a Assassin’s Creed game where you’re finally Desmond in the present.
Mass Effect has a similar problem to the first Assassin’s Creed but without the gameplay part. AC1 felt fantastic, ME1 felt like fucking dog shit to play. Mass Effect was fairly terrible, but it had a lot of cool ideas, and bring those ideas to fruition didn’t seem like an impossible back in 2007 (or even like 2005 when they were first talking about it and showing it off) because other things had already done similar things. The stuff they fucked up was shit people had already done better years earlier, and their most ambitious bits ended up being dropped in the first...with the only thing let being the idea that what you did in the first game would carry on to the second and third games. The first games wasn’t exactly coy with signaling which bits were meant to carry on either. But by Mass Effect 2 is was very clear this concept was being dropped. It’s funny because the whole reason the series even seems to be called Mass Effect is because it was originally built around all these big ideas of how the things you did have this big effect on the game’s world; but they dropped most of it before they shipped the first game, and the final bit for why it’s called Mass Effect was dropped in the second.
Mass Effect 2 does feel a little better to play. But they just completely abandoned so much shit from the original instead of improving upon it, it’s just kind of a head scratcher. It was also pretty fucking aggravating even if the shooting was better. Although the third person shooting and action still wasn’t so go to make that the focus. Like your powers aren’t on the level of games like Raven Software’s early 2000s Star Wars games or 2004’s Psi-Ops: The Mindgate Conspiracy. There is almost something kind of funny about Bioware not being able to figure out how to do large explorable environments by the time of Mass Effect 2 given where the whole industry kind of was by 2010 and who they were partnered with in Elevation Partners.
The weirdest change BioWare made with Mass Effect 2 was dropping the synth score and heavier film grain. For all the first games problems, the aesthetic was pretty great and the one that that actually worked; but they fucked with the thing that worked too.
It almost seems weird the big direction Mass Effect takes with combat is shooting given one of the big ideas of the game is Dune shields.
Mass Effect has a similar problem to the first Assassin’s Creed but without the gameplay part. AC1 felt fantastic, ME1 felt like fucking dog shit to play. Mass Effect was fairly terrible, but it had a lot of cool ideas, and bring those ideas to fruition didn’t seem like an impossible back in 2007 (or even like 2005 when they were first talking about it and showing it off) because other things had already done similar things. The stuff they fucked up was shit people had already done better years earlier, and their most ambitious bits ended up being dropped in the first...with the only thing let being the idea that what you did in the first game would carry on to the second and third games. The first games wasn’t exactly coy with signaling which bits were meant to carry on either. But by Mass Effect 2 is was very clear this concept was being dropped. It’s funny because the whole reason the series even seems to be called Mass Effect is because it was originally built around all these big ideas of how the things you did have this big effect on the game’s world; but they dropped most of it before they shipped the first game, and the final bit for why it’s called Mass Effect was dropped in the second.
Mass Effect 2 does feel a little better to play. But they just completely abandoned so much shit from the original instead of improving upon it, it’s just kind of a head scratcher. It was also pretty fucking aggravating even if the shooting was better. Although the third person shooting and action still wasn’t so go to make that the focus. Like your powers aren’t on the level of games like Raven Software’s early 2000s Star Wars games or 2004’s Psi-Ops: The Mindgate Conspiracy. There is almost something kind of funny about Bioware not being able to figure out how to do large explorable environments by the time of Mass Effect 2 given where the whole industry kind of was by 2010 and who they were partnered with in Elevation Partners.
The weirdest change BioWare made with Mass Effect 2 was dropping the synth score and heavier film grain. For all the first games problems, the aesthetic was pretty great and the one that that actually worked; but they fucked with the thing that worked too.
It almost seems weird the big direction Mass Effect takes with combat is shooting given one of the big ideas of the game is Dune shields.
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