Grotesque
±¼ ¯\_(ツ)_/¯
- Joined
- Apr 16, 2012
- Messages
- 9,021
I got to play it and it feels cheap for a trillion dollar project.
Because they didn't stray out from the bare-bone MoO formula, they at least could've made it more immersive via graphical little touches like:
-different outfits for diplomats, scientists, spies, warriors
-better 2D/3D art for buildings and research presentation (the majority of buildings look like boxes with slight variations)
-better representation of ground structures that take part in the orbit combat (ground batteries and missile stations now appear as units on the combat map in space WTF!?)
-immersive ground invasions with animations like in MoO2
-now only diplomacy screen has background. science screen does not. captured tech should have different background also
-a separate and proper representation of colony buildings on the planet (trying to find a specific building constructed is a chore)
Also:
- the combat is crap. When having lots of ships, combat is a total clusterfuck/ maps too small also
- missiles are way overpowered (same as MoO2? )
- ship design screen needs way more improvement
- I doubt the AI will be capable seeing its current state
- lack of leaders/ proper events
- diplomacy is barebone (at least Galactic Council is in)
- ships speeds needs to me tweaked. they're too low at the moment. the need for a ship to pass each system to get somewhere and use those lanes it's like slowly seeing your life drain away
All in all, game is a 5/10 at the moment
Because they didn't stray out from the bare-bone MoO formula, they at least could've made it more immersive via graphical little touches like:
-different outfits for diplomats, scientists, spies, warriors
-better 2D/3D art for buildings and research presentation (the majority of buildings look like boxes with slight variations)
-better representation of ground structures that take part in the orbit combat (ground batteries and missile stations now appear as units on the combat map in space WTF!?)
-immersive ground invasions with animations like in MoO2
-now only diplomacy screen has background. science screen does not. captured tech should have different background also
-a separate and proper representation of colony buildings on the planet (trying to find a specific building constructed is a chore)
Also:
- the combat is crap. When having lots of ships, combat is a total clusterfuck/ maps too small also
- missiles are way overpowered (same as MoO2? )
- ship design screen needs way more improvement
- I doubt the AI will be capable seeing its current state
- lack of leaders/ proper events
- diplomacy is barebone (at least Galactic Council is in)
- ships speeds needs to me tweaked. they're too low at the moment. the need for a ship to pass each system to get somewhere and use those lanes it's like slowly seeing your life drain away
All in all, game is a 5/10 at the moment