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- Jan 28, 2011
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![Codex Year of the Donut Codex Year of the Donut](/forums/smiles/campaign_tags/campaign_2022c.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I support RPG Zombie Vapourware! Dead State](/forums/smiles/campaign_tags/campaign_deadstate.png)
![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![What does one badge matter? Torment: Tides of Numenera](/forums/smiles/campaign_tags/campaign_tidesofnumenera_cmcc.png)
![I support prestigious turn-based combat in a post-apocalyptic environment. Wasteland 2](/forums/smiles/campaign_tags/campaign_wasteland2.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
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![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
Tags: Attic Entertainment; Black Isle Studios; Fallout 2; G3 Studios; Guido Henkel; Interplay; Matt Barton; Neverwinter Nights; Planescape: Torment; Realms of Arkania: Shadows Over Riva; Realms of Arkania: Star Trail; Square Enix
The last episode of Matt Barton's interview with Guido Henkel is titled "Guido Henkel on Planescape: Torment", but it's actually about a lot more than that. Over the course of 35 minutes, Guido describes the circumstances behind his departure from Attic Entertainment and Germany, his employment at Interplay and the atmosphere at Black Isle Studios during the development of PS:T, his minor involvement in the development of Fallout 2 and Neverwinter Nights, his work on a cancelled superhero-themed MMORPG for SquareSoft after leaving Interplay, and his involvement with formal game design education.
Guido also spends a surprising amount of time talking about his music career and musical education, and also about the story of how he ended up posing as The Nameless One for PS:T's box cover.
The last episode of Matt Barton's interview with Guido Henkel is titled "Guido Henkel on Planescape: Torment", but it's actually about a lot more than that. Over the course of 35 minutes, Guido describes the circumstances behind his departure from Attic Entertainment and Germany, his employment at Interplay and the atmosphere at Black Isle Studios during the development of PS:T, his minor involvement in the development of Fallout 2 and Neverwinter Nights, his work on a cancelled superhero-themed MMORPG for SquareSoft after leaving Interplay, and his involvement with formal game design education.
Guido also spends a surprising amount of time talking about his music career and musical education, and also about the story of how he ended up posing as The Nameless One for PS:T's box cover.