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Matt Peckham does it again

Elwro

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Dgaider said:
I find it interesting that you'll forego the "we don't cover Mass Effect because it's a console-only game" when it involves a review that's being as critical as you seem to believe it should be.

For folks who so commonly complain (and probably deservedly so) about reviews where the reviewers seem to have gone in determined to like the game and give it high marks no matter what it seems like it would be the height of hypocrisy not to recognize when a reviewer is doing the same in reverse.
I agree that a solitary newspost about ME devoted to the solitary negative review of the game looks suspicious. But as I've said in one of the other threads, this newspost was meant to be just a test for whether we should cover ME or not. I searched the net and this stuff was certainly the most interesting thing available. And I think it's clear from the newspost that I realize Peckham is a doofus.

Anyway, I'm new here so I'm sorry if I make some blunders. I'll try to improve... :wink:
 

Spectacle

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If "PC World" is reviewing a console game, I guess there's nothing wrong with the codex covering it. Especially since Mass Effect is likely to influence the RPG genre across all platforms.
 

Vandal

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I could understand bitching about the review if he made false statements, but isn't it okay for people to have an opinion that counters the hivemind? Has anyone here actually PLAYED Mass Effect? It all sounds like rampant fanboyism to denounce a review without having played it, considering Matt's score generally reflects the text in the review. He just didn't like the game, it happens. I can't wait to check the game out (admittedly, after I finally finish Witcher, get some more time in with Guitar Hero III, finish Skate and actually dig into Crysis a bit), but I'm not going to stand here and go "Matt Peckham sucks because he doesn't like Mass Effect."
 

Volourn

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The review is chalked full of errors, half truths, and plain old fahsion bogus. The biggest thing, hwoever, it's PC WORLD revieiwng a xbox game.

I mean, i wonder what people would say if a xbox magazine reviewed, say, MOTB or The Witcher, and rated it poorly.

I bet the arguments would be, what do you expect? A console mag is reviewing a PC game. L0L

Nobody has a problem with him not liking the game. At least I don't.
 

Vault Dweller

Commissar, Red Star Studio
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Vandal said:
I could understand bitching about the review if he made false statements, but isn't it okay for people to have an opinion that counters the hivemind? Has anyone here actually PLAYED Mass Effect? It all sounds like rampant fanboyism to denounce a review without having played it, considering Matt's score generally reflects the text in the review. He just didn't like the game, it happens. I can't wait to check the game out (admittedly, after I finally finish Witcher, get some more time in with Guitar Hero III, finish Skate and actually dig into Crysis a bit), but I'm not going to stand here and go "Matt Peckham sucks because he doesn't like Mass Effect."
No, Matt Peckham "sucks" because he ruined his credibility with two past reviews where he made a complete ass out of himself.
 

bezimek

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Vandal said:
I could understand bitching about the review if he made false statements, but isn't it okay for people to have an opinion that counters the hivemind? Has anyone here actually PLAYED Mass Effect? It all sounds like rampant fanboyism to denounce a review without having played it, considering Matt's score generally reflects the text in the review. He just didn't like the game, it happens. I can't wait to check the game out (admittedly, after I finally finish Witcher, get some more time in with Guitar Hero III, finish Skate and actually dig into Crysis a bit), but I'm not going to stand here and go "Matt Peckham sucks because he doesn't like Mass Effect."

Some people played ME already and if you look on Bioware forum you will find many interesting reviews for instance this :

http://masseffect.bioware.com/forums/vi ... m=104&sp=0
 

Solaris

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Cleitanious said:
I can't say iv'e read any reviews by this guy before... but to give NWN2 anything less then an 8 makes me :cry:

I would have given it a 6.5 or 7 when it was released actually. It was a bug infested un-optimised mess. And the OC was rather weak and repetitive until Act 2. Not to mention the D&D implementation seemed rather awkward....however a year and loads of patches later it wasn't too bad (with some choice haks from the community). And Obsidian well and truly redeemed themselves with MotB.

As for Mr Peckham, he may well have some valid criticisms about ME, regardless of his agenda....I guess I'll find out if its true this friday, when I get my copy.
 

HanoverF

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Matt Peckham sucks, but he's probably hit the nail on the head with this review, pulling a Homer and succeeding despite his serious mental handicap. Even a busted clock is right twice a day.
 

Dark Matter

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ME is an old school adventure game trying to be a RPG? I don't get it, how does ME in any shape or form resemble an old school adventure game?
 

Volourn

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Becuase, it has lots of dialogue... Seriously, he feels ME has too much dialogue/words... like an 'old school adventure game'. HA!
 

Longshanks

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I think a review that offers a different opinion to the majority is worthy of discussion. There haven't been many posts of the "Wow! This Matt guy's spot on, ME sucks" variety, most have at least questioned his credibility.

Having not played the game (or even owning a 360), I have no idea whether his review is accurate. Both his ME and NWN2 review make it quite clear that he wants RPGs to evolve :?, in the same way as Oblivion, so I'm unlikely to accept his opinion on any RPG.
 

Volourn

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"I think a review that offers a different opinion to the majority is worthy of discussion."

I agree which is why I linked to it in my thread in the RPG section, and am disucssing it. And, i do agree with some of his points when theys eem logical and ar ebacked up.
 

Aegeri

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Nov 21, 2007
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I've got a friend who reviews for a small New Zealand gaming magazine and I've spent about 4-5 hours with the game (give or take a bit). My copy arrives tommorow, but I can cover a few of the issues that Matt raises.

save for the old "multiple-different-endings" shtick developers have been trotting out like a reward for enduring linear gameplay for decades, choosing different responses in Mass Effect merely unlocks alternative dialogue choices that shape the narrative tone but virtually none of the game mechanics. Play Mass Effect more than once and, while you can unlock tougher difficulty settings that make the abbreviated action sequences more punitive, you'll still have the same story experience, start to finish.

This is probably correct from what I have played thus far. I'm not sure what has an effect on the ending of the game though, but generally what you do doesn't seem to actually do anything much until much later in the game from my understanding. Quests do seem to have ok resolutions, with generally there being a light side like option and one that's generally just being a dick option. So you can be a goodie good or a general dick, though the game does work out much better than some of Biowares previous games in this regard IMO.

This is a problem in Mass Effect, where talky sections unfold like dull, flat sine waves, punctuated by sawtooth-style segments of manic action.

The dialogue in the game is well done. Sometimes I feel the dialogue system is too ambiguous and there have been two separate occasions each where I felt every response made my character seem like an abject dumbass and where I got an undesired result from what I thought the response was. In general however, the dialogue is well voice acted and actually does work pretty well. Conversations feel organic and I don't quite get what Matt is gibbering about here. It's almost as if he expects every conversation to involve collar grabbing, slapping and pointing weaponry in someones face.

Many conversations do lead to the same overall result though, but this is something in a game as big and complex as Mass Effect can be (somewhat) forgiven. Improvement in this area is very desirable but the amount of dialogue and voicing that would be required (all dialogue in Mass Effect is voiced from what I've played) would be tremendous. But there are some conversations, particularly the options allowing you to be a real military jerk off, which are pretty entertaining and provide for the promised EXTREME that Bioware have claimed (sticking guns in peoples faces woo!).

It's difficult for me to say a lot more about this without having played through the whole game, but from what I have played I get the impression the dialogue and such is generally fairly well done (and there is a good amount of it). It's definitely not the disaster I think many were predicting here. Don't expect Planescape or Mask of the Betrayer depth here though.

Now the technical issues I can comment on because they make themselves apparent immediately:

1) There are clipping issues, particularly on the planets with some free roaming in the tank. The tank is particularly good at getting stuck and if you're not careful, you can bury your teammates in some ditch they can never get out of. Additionally, those worm things can clip into your tank with either an instant death or a reset because you get stuck in the worm. Generally, this isn't as much of an issue and will tend to affect you pretty rarely. If this gets worse as the games goes on I don't know.

2) Enemy AI sometimes appears turned off. They sit there and allow you to do horrible things to them with a shotgun without complaint. Again, this seems to happen sometimes and not all the time, but is noticeable.

3) So far, I know of no game breaking and similar bugs. I didn't encounter bugs with any quest resolutions or anything similar.

4) He is right when he says some planets are horrible. The open planets designed for the tank are diabolical and really seem like some tacked on afterthought. The planets related to the story are very well done and are pretty detailed. I suppose if this is going to be an issue will depend on how you view the game to a degree. The extra planets provide for more loot, killing things and the occasional side quest. They aren't actually required to finish the game and the amount of work in them IMO somewhat reflects that. Personally, I didn't find them too aggravating or poorly done, because they are certainly useful (levelling up, acquiring new items etc) but then again, 5 hours in vs. 30 hours in the repetitiveness of them might change my mind.

Essentially, it isn't like the games quality as a whole suffers from this, because the main areas are all well thought out and are sometimes really spectacular to look at. But the side mission planets do somewhat feel like an afterthought and a quick way of increasing the games content. Personally, I would rather have them there than not and I do appreciate the ability to run around exploring various planets: even if it's just an illusion.

5) The force power system is horrible. You have to constantly pause and change power to use more than one at a time. In the end, I actually gave up the 'force power' class and just played a soldier, which was much more playable.

And such forth, but let me just state for the record that I think Mass Effect (like other RPGs in the past like Fallout, Fallout 2, Planescape Torment, Bloodlines [until the end 1/4] and such) raises above the issues and technical problems that the game has. It's certainly not a buggy immensely unplayable mess and it IS fun. It's got some well thought out and crafted interactions with NPCs, the plot in my opinion seems to be developing well, the combat is better off for being fully real time with 3rd person shooter elements than being some half assed hybrid system, it IS fun to act like you're some futuristic Jack Bauer whose a complete jerk and will do anything for humanities safe future.

In general, the game is good enough to live with the crappy secondary planets and some of the games technical issues, because it tends to do more things right than it gets wrong. I don't think that, in the end, Mass Effect will have much in the way of choices and consequences, because from what I've played little I've done has any effect on anything except that immediate quest. I've heard that you can make an entire race permanently extinct and the game recognises this though, but that's well beyond where I am in the game and hopefully it's not one "let's do something evil to determine the end 5 seconds before the game ends" thing Bioware loves to do.

Really, the game does not deserve a score of 60, but I don't feel it deserves a score over 90 either, but a mid 80s score would suit it very well. What amazes me is that Matt continues to be able to write absolute rubbish and get away with it.
 

Volourn

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Great post, Aegeri. Good hitting on the strengths and weaknesses in a reasonable matter.

"Additionally, those worm things can clip into your tank with either an instant death"

Just to point out, it's supposed to be instant death when the worm things contact your tank. As for 'clipping'; yeah that's likely a bug though.
 

Zomg

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Oct 21, 2005
Messages
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The guy hates the genre I like, but he's not an overt propaganda organ and he's actually managed to cobble together a point of view. It's like a dog's walking on his hind legs. It's not done well; but you are surprised to find it done at all.
 

Noceur

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I'm still not sure why they let this guy review RPG's when he so obviously hates them.
Although I suppose he might be correct about some of the technical stuff (bugs and such). As mentioned, if RPGcodex's going to cover this game, try and find positive reviews or better yet, good reviews.

Matt's reviews are always entertaining though, so thanks for the link. :P
 

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