So... Gave MP3 a go.
Holy fuck, piracy has become a chore those days! I almost bought the game just because not removing it from inventory was so much hassle.
Glad I didn't cave in.
This is a very shitty Max Payne game, or in fact, not not-a-Max Payne-at-all. I'm having zero fun with gunplay. The story is tripe, filled with forced cutscenes where protagonist fucks up (whereas the same would never happen if the player had control). The story is tripe, the characters, Max included, are shit (yeah, I get it - you drink booze and take pills. STOP FUCKING POINTING IT OUT FFS!).
But there is one interesting thing about this game.
You can kill whomever without any visible consequences. The strippers at the strip club, the favela denizens... Most memorably being the time when BOPE raids the favelas. You can shoot unarmed gang members, wounded gang members, BOPE officers who will never return fire... and an old lady at her home.
There is no "mission failed" or "game over" screen if you do so. Max doesn't give a shit.
In today's gaming environment, that's incline. However small it happens to be, in the case of this POS.
I wanted to say I don't understand this sentiment but after thinking about it, I do. I still loved Max Payne 3, didn't go to sleep and finished it in like 3 days. I haven't played such a great game in years. It was a thrill and I felt young again.
I have played both Max Paynes extensively, like 5 times each game, they were amazing at the time and the second one still plays great. This is an intro so that you understand I'm a fan.
I think it MP3 came out around the time Hitman Absoluteshit came out, so I was really scared they would fuck up like with Hitman, my favourite series of all time.
Max Payne has always been about these things:
1) perfect, fun, responsive gunplay AND ripping off The Matrix
The problem is, The Matrix has become almost irrelevant, I tried to watch it again and was BORED, it's a horrible case of "Seinfield isn't funny". It has been done worse and so many times, that I can imagine a person watching it now for the first time and falling asleep during the action sequences.
2) perfect noir atmosphere, provided by Max's narration, graphics, weapons available, the environments, music, the whole nine yards. the game was tight
3) bullshit story with memorable characters and funny little dialogues, using cliche setpieces in a fun way while also supporting the noir atmosphere
I don't think I understood any of the stories in the games, they were horribly communicated, but I remember Lem and Mona and Vinnie
4) cutting edge graphical representation (or at least the 1st game was, but the 2nd was still beautiful at the time and has aged great) and subtle yet memorable music
The problem is, I don't remember much of MP3, I only played it once exactly because of the problems you described
What I remember, it did 1 and 4 just as good as MP1 and MP2. The meat of the game, the gunplay was smooth as baby's bottom. When the previews showed the cover mechanics, I thought that was it, but surprisingly, the game was played better without relying on the cover too much, it was merely a nice flavour.
The aiming, the controls (while more complicated), the character movement, it was all great, responsive, not consolified at all. I don't have words to describe it any better, it was perfect and it was what made the game so much fun to play after having tried some dudebro shooters and feeling disgusted with the genre and especially after the horrible fucking failure that was the new Hitman. Possibly, you could say I liked it because there had been nothing as good on the market for a long time. Pure awesome shooter tailored for PC and with all the fun flavour of MP game.
There are many problems with the game but there were many problems with the old ones as well.
Shitty fucking nightmare segments were replaced by shitty fucking turret sections, and I abhor them but there weren't that many, so fuck it.
The story was even more confused lump of shit and Max got himself fucked over too much, yeah, I agree. I don't remember him being so much of a white knight from the first games but, call it a character development.
I didn't mind the insane cut scenes with over-done effects, after a while. I didn't think the pacing was that bad because the narration was interesting and atmospheric and I long had wanted more of it since I played the first games.
The voice actor makes Max Payne what it is and separates it from a generic shooter.
Another great thing was how much they improved the game mechanics. It's not like cover by itself is bad, you actually take cover in all games and if they allow you to use a reliable (which this one almost was) way to stick to walls when you would just stand there and stare at the walls, it's better than nothing. The game just have to not be built around it. What I also liked was that the cover was not the traditional bullshitfucking thing where the character becomes unhittable when in the cover even when it's OBVIOUS the character box doesn't match the cover box and their head is sticking out (see Massfucking Effect). It was perfectly possible to get hit even when in cover and popping moles was hard to do. I like the cover mechanics in this game because they were done pretty much as they should be - another option that might SOMETIMES be useful.
What I hated though was how they fucking forced you to the worst imaginable cover right from the cutscene, that sucked ass and made some segments much harder just because of this.
I liked how Max would dive and hit the wall and fall like an idiot instead of half clipping through the wall and hovering on the spot.
The characters were shitty and unlikable, I hated the fucking spanish asshole who was obviously not trustworthy from the beginning (or I'm just a racist, I don't know)
I liked how the character changed his appearance, I liked the change of scenery but I still wish they had spent more time in NY, whatever, it didn't break the game.
There was tons of atmosphere to be had, it just wasn't very noir, but the previous games aren't going away, you can still play them perfectly fine and this one expands on them in mostly good ways.
The difficulty was also just right, it wasn't hard really, but it was hard in the kind of old school (at least for me) way, where you had a limited time to execute lots of actions correctly, jump and headshot everyone and it had a nice curve of mastery where if you got really good, the game was almost easy but it required precision and perfection and you weren't allowed to sit behind a cover and pop moles as you pleased.
I wanna replay it and I don't dread the turret sections as much as I dreaded the dream sequences and nothing happening sequences from MP1 and MP2.
I'm sure I'll remember more things later and add them.