themadhatter114 said:
It was an off-hand remark that MCA made and he used the word 'boss'. It's not a big deal...
Sure, agreed.
and there shouldn't be any confusion over the term
Whether there
should be confusion is irrelevant - it's abundantly clear that there is confusion.
'boss' is a generic video game term that can be applied to several characters in just about any game.
It's a generic term with a load of unhelpful (in an RPG context) baggage and associations. People might assume you mean just "leader", or a more traditional end-of-level enemy you need to fight.
If you're talking about an action game, it might be helpful and reasonable to talk about bosses. When talking about RPGs it introduces a load of unhelpful assumptions - e.g. that it's necessarily an enemy, that you have to fight it, that it ought to be really powerful, that there ought to be only one in an area...
Any, none or all of the above might be true of an RPG "boss". Using the word "boss" immediately brings the more traditional idea to many people's minds, which just gets in the way if that's not the intention.
When would it be at all helpful to use the word in any case? Only if you're saying things like "All bosses should have...", "Bosses muse be like this...", or "The boss in that area is ...". Generic terms are most useful to describe generic games with generic gameplay.
In my ideal RPG the natural question to ask when someone says "Bosses need..." would be: "But which characters do you mean when you say bosses?". It really shouldn't be clear in an RPG.
If the term is being used, it might indicate that the distinction
is clear in NWN2 - otherwise it wouldn't be a useful thing to say. If true, I'd say that's a bad thing.