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Interview MCA and Sawyer combo Q&A at RPG Dot

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Volourn said:
"Case closed"

If anything, you prove dmy point. Pre Codex, I liked NWN but it wasn't favorite game. Post Codex, it is.

So, if I'm stupid for thinking NWN is the best, it must be the Codex's fault as I didn't start to love it so much until AFTER I started posting here!

HAHAHAHAHAHA!!!


LOLOLOLOLLIPOP
It's not what you like, stupid, it's the quality of your posts (and mental state).
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"I have to agree that you've become less sensible over the years.. The Lolipop thing really doesn't.. I have vague memories of you actually making good points and smart sounding posts on the BIS board.. but that could be my memory being screwed."

Blame the Codex.

Anyways, despite my hostile style, my points have (almost) remained the same. My reasons for liking NWN have remained the same from that post that VD posted in this thread and now...


"It's not what you like, stupid, it's the quality of your posts (and mental state)."

I am only trying to fit in with the Codex. You guys made the mosnter so your whining seems silly.
 

Slylandro

Scholar
Joined
Nov 27, 2005
Messages
705
Hmm Volourn's first post does sound more sensible and actually tries to provide evidence. :shock:

Maybe secretly the old Volourn is still here, he just needs a hug. (I'm not volunteering, you do it VD.) :lol:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,986
"Hmm Volourn's first post does sound more sensible and actually tries to provide evidence."

A) That's before I got Codex warped.

b) Why should I repeat any 'evidence'; when one cna do a simple search to find them? I shouldn't need to babysit people.


It be like me asking VD and/or SP to provide eidience of why they dislike NWN for the 80th time... By now, I should alreayd know why they feel that way or at least have the brains to do a search.


"Volourn is a horrible warning. That's what NWN does to your brain in just 3 years."

Nope. That be the Codex. As evidenced by that post so kindly shared by VD.


Mind you, it's soooo kewl, that I'm seemingly so importnat that this thread has turned into 'how 'bout Volourn' instead of NWN2.


NWN2 > Volourn


R00fles!
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
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Location
In my country the system operates YOU
Rhombus said:
I have to agree that you've become less sensible over the years.. The Lolipop thing really doesn't.. I have vague memories of you actually making good points and smart sounding posts on the BIS board.. but that could be my memory being screwed.

BIB was good times though...

More bitter, mostly. He has always been fairly nonsensical, but now he is like a twisted little gnome that's been tortured by orcs until it's gone mad.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Well, I'll be darned. I was sure NWN2 would not interest me, but with the options detailed in that interview, that may just change. Should do some research on it, I guess..
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"Well, I'll be darned. I was sure NWN2 would not interest me, but with the options detailed in that interview, that may just change. Should do some research on it, I guess.."

Yes. Someone who knows what 'on topic' is. WOO HOO!

NWN2 will be awesome!

Prediction: It'll be the best game evar!!!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
It has no exuse not to be. Sequels should always be better than the game/movie/etc. they follow.

Kinda why I'm so harsh on KOTOR2. I expected it to be than KOTOR1, and it ended up being about equal; but buggier.

No repeat performance, Obsidian!
 

Rhombus

Liturgist
Joined
Dec 18, 2002
Messages
182
Location
In my head.
Heh.. :)

Well, I'm hoping it will be better. Mostly looking forward to a new and improved version of my favorite NwN PW though, for which I'm now a part of the dev team... and if it has a good single player OC.. all the better..
 

trystero

Novice
Joined
Jun 9, 2004
Messages
72
humm...

Banter about Volourn aside, never have I witnessed such a sea change of opinion in a single thread on the Codex.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Banter about Volourn aside, never have I witnessed such a sea change of opinion in a single thread on the Codex.

Actually, I don't think anyone is really sure of what to make of NWN. I think many of us are hopeful, based on the talent involved in its development, and I don't think anyone bar Volourn thinks it could possibly be worse than the first.

Every now and then, these sort of threads emerge, with a bunch of positive stuff to say about the game, and everyone warms to it. But there are at least as many threads full of wariness toward the "sword fragments in your arse" plot device and suchlike.

I think the swaying reception is pretty justified. With enough factual information, I'm sure the Codex divining rod will eventually settle on a reasonable prediction of what the game has in store for us.
 

bryce777

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Messages
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In my country the system operates YOU
Re: humm...

trystero said:
Banter about Volourn aside, never have I witnessed such a sea change of opinion in a single thread on the Codex.

Well, I was mostly talking about the fortress thing, personally.

Feargus was also saying the game would be 20 hours long. If so, I will skip it for sure. I am already 20 hours into a game of alpha centauri right now, and I've played that dozens of times.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Sawyer said that Feargus can have no idea how long the game will be for an average gamer. Neither of them have played it much yet. The recent previews say 30 and 40 hours.
 

Volourn

Pretty Princess
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Messages
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"I don't think anyone bar Volourn thinks it could possibly be worse than the first."

"Prediction: It'll be the best game evar!!!"

You, sir, are an idiot.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
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Location
Wardenclyffe
That's no fun. Where's your sense of lingering doubt? After all, in your eyes, NWN 2 must be the best game ever to meet your expectations. What are the chances?

For the rest of us, we just want something better than one of the worst games ever. ;)
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
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YES!
So Volourn was right all along. How gay is that first post with all the emotes and cordiality? I thought he was just being mockingly silly with his roofles and lolipops but he really is a wierdo.

I have a fancy idea. Why not improve combat since that is what you spend 95% of your time doing (that and opening crap to get crap). And NWN, and I'm sure 2 as well, had the most retardly boring combat the world has ever seen in a video game. It some even made the crap IE combat look good.

Why not make a good, viable, and real TB option. That would of been a great fit for the new ideas of companions and a party in an rpg. Combat could actually be tactical and fun. Not retarded, repetitive, and stupid, not to mention gay and queer.

I'm sure everyone would shit themselves with joy if they went the twitch combat route, and that is staying true to the D&D combat about as much as when NOW went after Clinton, MAD went after Ted and Pat Kennedy, BGLAD and NOW going after Islam, and all the other examples of things behaving as they should.
 

Atrokkus

Erudite
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Borat's Fantasy Land
See, the problem is that it's pretty hard to implement TB combat in multiplayer, which is still NWN's main aspect, even if Obsidian really makes a good singleplayer campaign. The cornerstone of NWN is multiplayer, DM-shards, toolset...
Of course, it would have been great if they could afford to create two types of singleplayer, with different combat modes, but that's one helluva trick to pull off.

And just how you see TB implemented in NWN multiplayer? And really, it doesn't hurt the gameplay much, at least in multiplayer -- yeah, the tweak-aspect is there, because you gotta be qucik, but again that involves some tactics -- you assign the hotkeys, you keep all the sequences in your head, so that you wouldn't stutter in the middle of the fray, so that's pretty intensive.
Of course, in singleplayer RTwP is much worse... However, I did enjoy magic a lot. The melee, though, is awfully repetitive, because most of the great DnD feats just cannot be implemented in real time, it takes a full TB to do it.
 

MrBrown

Liturgist
Joined
Dec 17, 2002
Messages
176
Location
Helsinki, Finland
I remember Volourn from the IP/BIS boards before NWN was released.

Back then, the nothing-ever-gets-better-than-BG people over there, like Sargie, that one dwarf guy and a bunch of others, were constantly complaining how NWN was going to suck for such and such reason, although they didn't really even follow the development or know much about the game. Anyway, into the picture comes Volourn, throwing himself against the Wall of Stupidity, taking the hopeful/optimistic role ("I'm sure it just sounds worse than it is" or some such). As if logic or moderateness would work on those guys.

I remember reading the threads, and thinking "Oh, this guys' a lost case... He's either going to leave to a pro-NWN community, or turn into a bitter apologist."


What can I say. :roll:
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
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Messages
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Location
YES!
metallix said:
See, the problem is that it's pretty hard to implement TB combat in multiplayer, which is still NWN's main aspect, even if Obsidian really makes a good singleplayer campaign. The cornerstone of NWN is multiplayer, DM-shards, toolset...
Of course, it would have been great if they could afford to create two types of singleplayer, with different combat modes, but that's one helluva trick to pull off.

And just how you see TB implemented in NWN multiplayer? And really, it doesn't hurt the gameplay much, at least in multiplayer -- yeah, the tweak-aspect is there, because you gotta be qucik, but again that involves some tactics -- you assign the hotkeys, you keep all the sequences in your head, so that you wouldn't stutter in the middle of the fray, so that's pretty intensive.
Of course, in singleplayer RTwP is much worse... However, I did enjoy magic a lot. The melee, though, is awfully repetitive, because most of the great DnD feats just cannot be implemented in real time, it takes a full TB to do it.


No, I don’t see. Isn’t most pen and paper campaigns multiplayer? They do just fine with TB. How can you not see that TB fits D&D more so than crap ass RT, because D&D is a TB system? Wouldn’t the system that allows all the feats to work be the better system?

What happens in a MP NWN game when someone pauses it?

TB would work, and far better than RT, if they decided to implement the system as is. As ToEE did. No need to tweak hp’s or fudge this, etc. If the existing NWN went TB, yeah, it would suck. Because they went with the 1 billion weak enemies and constant combat model. If the enemies and battles were harder, more strategic, more tactical, and more engaging, and far less common, TB would fit D&D like a glove. Because D&D is a turn-based system. Ask everyone who plays it.

I’m sick and tired of not just developers spouting out retarded nonsense that just doesn’t add up, but the retarded fans doing the same. Saying TB wouldn’t fit a D&D game is retarded. Saying it doesn’t fit because it has MP is even more retarded.
 

Atrokkus

Erudite
Joined
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Messages
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Location
Borat's Fantasy Land
Because D&D is a turn-based system. Ask everyone who plays it.
I know. And I know that ToEE was the greatest computer implementation of DnD ruleset and combat in particular.

However, as far I as I can remember (please correct me if im wrong), there is no pause in MP mode. Go figure why. It's like pausing a game in WoW or something. Have you seen the shards, the servers full of people, going from map to map killing stuff, socializing (if the server's good enough for that)? You can't possibly make it TB because it'll be a bizarro matrix land for everyone but the one fighting!

So I guess the MMO style playing is just not compatible with TB.
DnD pnp or pnp over internet (on forums and shit) campaigns are different, because they have a limited number of players, the events always concur in time and space, and are controlled fully by DM. I played forum-based pnp, it workes just as it is in classic pnp. But in NWN it's compltely different.

But agian, im not a NWN multiplayer expert (and neither are you, i guess), so I may be wrong.

I would love to see TB in NWN, but I guess it's just out of consideration.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
They could make turn-based combat radius based, instead of the entire area. Thats what I thought would be in the original NWN, anyways.

You could have time limits too, and all sorts of stuff. With effort it could be done.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Actually the *original* NWN was turn based.

Bioware's wasn't, which accounted for some of the original hate and bitterness towards them during development.
 

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