Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview MCA on The Onion

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Mikayel said:
I donno, after playing games where some useless item in the past suddenly became extremely useful I developed a gamer sense to just keep holding on to weird trinkets, baubles, random items, etc.

Arcanum was especially terrible about that - I didn't pretend I was a hobo but I certainly scoured every rubbish bin and junk dealer I could. Torment had some moments of "better hang on to this, just in case" as well.

I feel you, man. Sometimes I camp among a particular spot just because it's near many trash cans. hobo, indeed.

And about most of the games we carry trinkets around, just in case.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
laclongquan said:
Mikayel said:
I donno, after playing games where some useless item in the past suddenly became extremely useful I developed a gamer sense to just keep holding on to weird trinkets, baubles, random items, etc.

Arcanum was especially terrible about that - I didn't pretend I was a hobo but I certainly scoured every rubbish bin and junk dealer I could. Torment had some moments of "better hang on to this, just in case" as well.

I feel you, man. Sometimes I camp among a particular spot just because it's near many trash cans. hobo, indeed.

And about most of the games we carry trinkets around, just in case.
It only gets worse when you're a technologist.

"Ooooh, an item with no apparent use! I might use it in a schematic I might find later on, so better hold on to it."

*inventory full* *overweight*

:rage:
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Vaarna_Aarne said:
laclongquan said:
Mikayel said:
I donno, after playing games where some useless item in the past suddenly became extremely useful I developed a gamer sense to just keep holding on to weird trinkets, baubles, random items, etc.

Arcanum was especially terrible about that - I didn't pretend I was a hobo but I certainly scoured every rubbish bin and junk dealer I could. Torment had some moments of "better hang on to this, just in case" as well.

I feel you, man. Sometimes I camp among a particular spot just because it's near many trash cans. hobo, indeed.

And about most of the games we carry trinkets around, just in case.
It only gets worse when you're a technologist.

"Ooooh, an item with no apparent use! I might use it in a schematic I might find later on, so better hold on to it."

*inventory full* *overweight*

:rage:

Just give it all to Virgil.... Hey where the hell is Virgil going?!

:rage:

I loved that trash cans in Arcanum were Technologist's gold mines though.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Azrael the cat said:
Mikayel said:
I donno, after playing games where some useless item in the past suddenly became extremely useful I developed a gamer sense to just keep holding on to weird trinkets, baubles, random items, etc.

Arcanum was especially terrible about that - I didn't pretend I was a hobo but I certainly scoured every rubbish bin and junk dealer I could. Torment had some moments of "better hang on to this, just in case" as well.

I'm with you - the trauma of 80s/early 90s adventure games takes a long time to fade. There should be a label for it - post-Sierra-kleptomanic-trauma. Counselling and an extended course of modern no-item-puzzles adventure gaming is the only treatment:-(

Heh, yeah. In most games I keep unique items even if they're obviously useless. Luckily some games give you a place where you can dump all that stuff. Early 90's item-heavy adventure games might be the cause of that since I've been playing those since I was about 3 years old. And when you've been exposed to games where every piece of crap can be important since your childhood, you just develop a need to hang on to every item that seems remotely useful or different from all the other items.
 
Joined
Dec 31, 2009
Messages
6,933
Arcanum was especially terrible about that - I didn't pretend I was a hobo but I certainly scoured every rubbish bin and junk dealer I could. Torment had some moments of "better hang on to this, just in case" as well.
Word man. I remember in torment, you needed a piece of junk in order to enter some village in the early game. Problem: There is only one piece of "junk" in the entire game, which I had dropped way earlier in a place I couldn't remember - and why not? After all, the item description said it was unremarkable junk, which shouldn't be all that hard to get even if I should need it later.

It ended with me finding some internet savegame manipulator and giving myself 6 junks. Since then I held on to all the junk I could get.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
"You have the feeling that this unremarkable piece of junk is actually quite important to the plot. We tell you that because we consider you too stupid to play this game without any sort of hand-holding. Oh, and if you decided to keep this item before you read this, you're a fucking LARPER!"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom