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Development Info MCA pens KOTOR2 dev diary for GameSpot


Nov 9, 2002
Monkey Island
Tags: Chris Avellone; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

<a href="http://www.gamespot.com/pc">Gamespot PC</a> have put up a <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6109436.html>dev diary</a> written by our old pal <b>Chris Avellone</b> about how the development of Knights of the Old Republic 2 is progressing.
<blockquote>-Player motivation. This isn't the same thing as character motivation (see above). What you want here is to be able to provide the player with enough teasers to keep him going throughout the game, either by revealing critical information, introducing cool, new companions, acquiring new special abilities, and so on. Basically, each stage of the game should ask the question, "Why should the player care?", and each stage of the game should answer it. It is difficult to make the player care about saving some generic fantasy realm if the designers haven't constructed a way to make the player care about its inhabitants, the political situation, or the events that are playing out there?</blockquote>
ph4t l3wt and b00bies generally do the trick.

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