Tags: Akella; Metalheart: Replicants Rampage
We have <a href="http://www.rpgcodex.com/content.php?id=92">an interview</a> with two <b>Alexanders</b> from <a href="http://www.akella.com/">Akella</A> about their sci-fi but not exactly cyberpunk CRPG, <a href="http://www.metalheart.ru/">Metalheart</a>. Here's a clip:
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<blockquote><I><B>9.)</B> What does the term, "Free-generated story quests" mean? What about this feature will make Metalheart stand out from the pack?</I>
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Well, we have a quest-generator in the game which automatically creates quests for the player if he really wants them. The ‘quest patterns’ are actually a bit typical for RPGs. So we can’t say we will show you something extremely original, we don’t want to lie about that like some others do. We just offer the things you like. Things typical for RPGs, but the variations of these things are huge. The quests are not very original, but there are about 14000 variations of them, so the player definetely wouldn’t be bored if he will choose to make a step off the storyline and just to ‘travel’ in the Metalheart world.</blockquote>
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I like honesty. Honesty is a good thing.
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We have <a href="http://www.rpgcodex.com/content.php?id=92">an interview</a> with two <b>Alexanders</b> from <a href="http://www.akella.com/">Akella</A> about their sci-fi but not exactly cyberpunk CRPG, <a href="http://www.metalheart.ru/">Metalheart</a>. Here's a clip:
<br>
<br>
<blockquote><I><B>9.)</B> What does the term, "Free-generated story quests" mean? What about this feature will make Metalheart stand out from the pack?</I>
<br>
<br>
Well, we have a quest-generator in the game which automatically creates quests for the player if he really wants them. The ‘quest patterns’ are actually a bit typical for RPGs. So we can’t say we will show you something extremely original, we don’t want to lie about that like some others do. We just offer the things you like. Things typical for RPGs, but the variations of these things are huge. The quests are not very original, but there are about 14000 variations of them, so the player definetely wouldn’t be bored if he will choose to make a step off the storyline and just to ‘travel’ in the Metalheart world.</blockquote>
<br>
<br>
I like honesty. Honesty is a good thing.
<br>