I recently got around to completing Dread. Using Ryujinx, completed the game in about 10 hours.
Positives
- Samus feels good to control. Arguably the most important aspect of a Metroid game, controlling Samus is a pleasure in Dread. Not too floaty, not too tanky. The returning counter attack from Samus Returns is much improved as well, and flows much more smoothly compared to Returns.
- Boss battles are engaging.
Negatives (I really came down hard on this game, but its a triple AAA, 60 dollar title, not a 10 dollar indie game, so it will be judged accordingly).
- Music. Not a single good track in the entire game. Seriously not a single memorable melodic or ambient track in the whole game, which is a major disappointment considering the stellar tracks of both the 2D and Prime games.
- Level design. The world of Dread is a chore to explore. Its sort of a bizarre hybrid of the space station of Fusion, and Zebes in Super. Their are dozens of one - way paths the player must encounter throughout the game. Compared to Super (the gold standard of 2D Metroid, going on 30 years) and Prime, the world itself is just not fun to explore in my opinion. I haven't even gotten to the EMMI sections, which deserve their own write - up.
- The EMMI's. There are 5 or 6 of these machines Samus encounters throughout Dread's world. The source of Dread's namesake, the EMMI's constitute Dread's greatest missed opportunity. Not only are they a bland, unappealing design, they are segregated into their own sub-levels within the 6 areas of the game. The EMMI sub-levels are also the most sterile, bland, unappealing environments in any metroidvania game.
- Button mapping. Samus' controls are phenomenal. Unfortunately, this is the first 2D Metroid that doesn't afford the player any button mapping ability. This leads to some issues, as Dread uses every damn button a standard controller, the default scheme was a tad uncomfortable in my experience. Would've been a nice addition and not that difficult to implement.
- Story. Metroid games have gotten progressively worse in regards to story the more the dev team decides to focus on it. The root of the problem was the release of the Metroid Manga in the early 00's which elaborated on Samus' back story, essentially making an already small universe a studio apartment with regards to lore/world building. I've heard this shift of focus to narrative in the case of Fusion, and Other - M was done largely in an attempt to cater to the Japanese audience, which doesn't particularly care for Metroid or the MetroidVania genre. By the end of Dread, Samus is part White Woman, part bird, part X parasite, and part Metroid. Why the devs can't see the beauty in the simplicity of Fusion, or the optional, exploration driven visor scans of Prime being clearly superior is ludicrous.
Final verdict:
While making improvements over the incredibly mediocre Samus Returns, Dread brings up a slew of its own issues. Ultimately, the Metroid series, in its 2D incarnation has been firmly bested by other entries in the Metroid genre. We can only hope Nintendo takes this lesson to heart and puts more effort and focus on the Prime games, which while they declined in quality with each entry, Prime 1 still transitioned MetroidVania into the 3D space seemlessly, and made for a much more interested romp than any 2D Metroid post - Super.
Dread is decline.