Talby said:
Mister Arkham said:
The game world is supposed to be very 1984-ish, which always has said to me: "clean public face, with nastiness hidden everywhere." It would make sense for everything to be all clean and sparkly at street level, but up on the rooftops of high-rises? the docks district? The inside of a cargo freighter? Give me a break.
London in 1984 is hardly pristine and clean. It's a dark and scary place in ruin.
Yeah, I kind of miss-spoke. It's not quite 1984, but the setting is supposed to evoke that sort of authoritarian feel, with oppressive surveillance and a police presence on every street-corner (or roof-top). Very safe and very secure with an obvious undercurrent of apathy towards human life. It's the sort of place that should only ever be pretty on a superficial "everything is fine and you are too," level... but EVERYTHING in the game is pretty.
S_Verner said:
also, it's a trilogy(note the fact that the ending takes the place of a news story), they have stated that they will make the controls more complex, but this shit is second nature to Faith.
This thing is starting to piss me off. What is this trend of creating franchises before the product is even a verifiable success? It makes a certain, peculiar type of business sense... but it makes the end product self-important and ultimately lackluster.
I finished the game tonight, assuming that you can actually finish a game without an ending. This basically does play like the first act of something larger, and when you finally hit the end of the game ti doesn't so much as end as just stop. And while that makes more sense with it literally being a first act, the thing is that while the game-play is fun on a quick-paced, seat-of-your-pants level, I'm not sure that I would play another one...
Why? There just doesn't seem to be the material there for it. They already blew their conventional second and third act plot twists, the characters that survive aren't that interesting (sorry, but Faith is so flat she might as well not even be there), the writing isn't that great, and I just can't see any way to advance the game-play in a way to make it a significant change.
And really, can you really carry your epic near-future light-sci-fi drama/political epic on the idea of parkour alone? I'd be pretty damn surprised.
Also, the game doesn't end with a news story, nor does it take the place of one. The game ends on a roof-top after a hugely anti-climactic action sequence, with Faith getting a big weepy hug when there should be thirty guys, who were there thirty seconds ago, filling her with bullets. That isn't to say that there isn't a news story, but let's be fair, it's just a recap of the last two levels and it plays more than halfway through the credits: well after most people have turned the game off.