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Development Info Mirth crafts up to bigger and better version

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,133
Location
Behind you.
Tags: Minions of Mirth

<a href="http://www.prairiegames.com/">Prairie Games</a> has <a href="http://mom.servegame.com/twiki/bin/view/MoMWorld">updated</a> <b>Minions of Mirth</b> to some wacky new version, which includes the following changes:
<br>
<ul><li>Integrated the Arcane-FX spell casting effects library from Faust Logic, Inc (http://www.arcanefx.com/afx.html) (We will be expanding and improving the casting effects in subsequent patches.)
<br>
<li>Added the new Lich model, thanks to Magnus Blikstad of WIT Entertainment.
<br>
<li>Added the first part of the Paladin's epic quest, thanks to Kbro.
<br>
<li>Added the warrior epic quest, thanks to Keallsovfe.
<br>
<li>Added the Tomb of Pharoah Tarkus to the Desert of Mohrum, thanks to Rune, tkirby, and Rastlin.
<br>
<li>There is now a /craft command which will automatically craft the specified item if you have the proper components and skill. The crafted item will appear in your crafting inventory. Example: /craft Masterwork Diamond Greataxe
<br>
<li>Gnomes can now be Tempests
<br>
<li>Alliance members now get notifications of what other alliance members are looting
<br>
<li>OSX: Command Click now simulates a right mouse button click for single button mice
<br>
<li>OSX: Fixed issue with shift and ctrl not opening additional macro pages
<br>
<li>Fixed issue with medium crafted chest pieces being unwearable.
<br>
<li>Egil Gest is now level 20.
<br>
<li>Added Bind Stones as points of interest on the map for each zone that has them.
<br>
<li>Put a limit on the number of times a character can do the Scorpuis Tail and Mummy Tatters quests in the Desert of Mohrum.
<br>
<li>Fixed the model on the druid's pet, Winged Guardian.
<br>
<li>Play Nice Policy has been posted in the forums, please read this.
<br>
<li>Increased the stats, added the artifact flag, added a level requirement and an armor rating on Rtharo's Bracer and Chest of Doom.
<br>
<li>Increased frequency of Recluse Venom Sac drops, added more Brown Recluse spawns to Trinst and Kauldur.
<br>
<li>Fixed the Nan Sorb's lantern quest.
<br>
<li>Increased range of Paladin Awe to 10 meters
<br>
<li>Added Meteor Strike drop only wizard/tempest spell
<br>
<li>Added Gameplay panel to options. In singleplayer, you can control the respawn of enemies and the game's difficulty.
<br>
<li>Added healing logic to assist party healing
<br>
<li>Greatly improved the mob healing AI
<br>
<li>Titans now qualify for Power Wield advancements
<br>
<li>Adjusted starting quest weapon stats
<br>
<li>Players are now properly confined to zone boundaries
<br>
<li>The Inner Glow light range was reduced
<br>
<li>ctrl-f1 now brings up the game help
<br>
<li>Clearing a macro now clears the icon properly
<br>
<li>Characters can no longer repair whilst dead
<br>
<li>The Disarm skill was adjusted
<br>
<li>The Mouse Look key is now a toggle. You no longer have to hold the key down.
<br>
<li>Rangers now get some healing spells
<br>
<li>The Righteous Coif and Dusty Skullcap drops were reduced
<br>
<li>Arrows are now much quicker
<br>
<li>Greatly improved the quality of drops in the Trinst Sewers
<br>
<li>Fixed an issue with illusion and shrink/enlarge interaction
<br>
<li>Adjusted Concentration, Tactics Defense, and Spell Critical skill checks to improve more quickly
<br>
<li>Faction messages are no longer displayed for factions you cannot possibly ally with due to being a member of an opposing realm. Whew.
<br>
<li>Adjusted tactical/aggro code
<br>
<li>Tracking skillups are no longer displayed
<br>
<li>Increased the Presence stat on mobs and pets
<br>
<li>Increased Magi and Priest health for mobs and pets
<br>
<li>Adjusted Block, Dodge, and Shield skills
<br>
<li>Fixed a problem with mobs assisting other mobs
<br>
<li>Implemented the /roll command which can be used to in game decisions such as who gets loot, etc
<br>
<li>The following mobs can now fly: Winged Guardian and Hemnosh the WarLich.
<br>
<li>Nan Sorb's Lantern Quest now unlocks the Rock Snake monster template.
<br>
<li>Talk to Orain Sansmil in Trinst to unlock the Vicious Bat monster template.
<br>
<li>Updated the Ranger epic quest so that you can keep spawning Jarek Arayan and Flaine Hurgeon until you successfully obtain the items they carry.
<br>
<li>Dedicated World Server: Backups of your world are now created at 30 minute intervals
<br>
<li>Dedicated World Server: The server's owner is now the only account that can grant Immortal status
<br>
<li>Test Server global chat now uses the #testing channel
<br>
<li>You can now fly when logging into the monster realm as a bat.
<br>
<li>Flesh Flies and Coffin Flies now stack in groups of 10.
<br>
<li>Changed the drop frequency of Grey Wolf Hides to always.
<br>
<li>Added a readme.txt file to the interiors folder, modders please read this.
<br>
<li>The Druid's default stats have been updated, 50 points to mys have been moved to wis.
<br>
<li>Fixed a collision issue in Rtharo's Chamber.
<br>
<li>The Sword of Fellowship can no longer be equipped in a player's offhand.
<br>
<li>Increased the stats on the Shield of Fellowship and the Sword of Fellowship.
<br>
<li>Made some small dialog changes to the main FoL quest.
<br>
<li>Other tweaks, enhancements, and fixes</ul>
<br>
Sweet merciful crap, that's a lot of changes!
<br>
<br>
Thanks, <b>Josh Ritter</b>!
<br>
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
where do most game developers get their free sound effects? I always wondered that
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
You can buy CD collections full of royalty-free sound effects.
 

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