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Modding races

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
You know, I decided to try taking another crack at fixing that bugbear (I swear, I flit endlessly between a ton of little private mods for myself; Project Zomboid, Warhammer II, all kinds of strategy games, you name it), and lo and behold it's now standard in Temple Plus 1.0.85's beta! Wonderful.

I had long-ranging ambitions of putting in goblins/hobgoblins/bugbears under one Goblin button, but I think I'm going to focus on a 1.0.85 playthrough first and report bugs at the Co8 beta thread.
Yeah, I noticed that Bugbear mod sitting in my overrides folder while doing cleanup :) I saw at least one other guy asking about it too...

Thanks, Sitra, and everyone involved with Temple Plus. I know a lot of folks who don't even really know about/engage with the forums who have enjoyed Temple Plus over the years; my own social circle of nerds has had it wash over them from time to time and it still gets compared (favorably) to both of the Pathfinder games that came out recently. I still remember talking to someone at a LAN party right about a month before Coronavirus was even a thing, and ToEE and Circle of Eight came up and just blowing their minds explaining Temple Plus. You've got more fans than you know.
Cool :)
BTW as of next version you can control the enemy characters during combat (via a Dungeon Master toggle), so you can play hotseat vs each other ;)
 

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