Sarvis said:
Well, I thought they were pretty fun. Not really great games, but fun brawlers kind of like Final Fight. Honestly I think the gameplay in KH2 was quite improved, except that they made it too easy. No big deal, but if you get the chance to borrow it or something you can see what I mean with the action keys when you fight the first boss.
I'll probably pick it up when it's down to $20 as a Greatest Hits title. I don't rent or borrow games very often, as it can take me months or a year to get through it unless I get obsessed with it.
Yes, it had a huge open world... with nothing in it.
Oh, like Morrowind? :-P
I thought it was done pretty well... every map sector had an island, which usually had at least one secret. There were lookout platforms, giant octos, treasure chests, and submerged ships sprinkled all around the ocean. I had a blast exploring the world.
The game was ok, really on the level of KH, until you had to get the Triforce pieces and spend hours sailing around looking for them. Worse yet was the game length, with only a few short dungeons.
The hunt for the Triforce did feel like filler. I think the game had five major dungeons, instead of the usual eight. From interviews with Aonuma (the project director), it seems there were at least two dungeons cut from the game due to getting the game out on schedule. I think one was where you would get the third stone or jewel or whatever it was. After going through two dungeons for the first two, you blow open a cave and Lord Jabu Jabu just gives you the third stone. Not sure about the second one. I thought that some of the dungeons were definitely pretty long... the second one (where you use the Deku Leaf a bunch) and the Tower of the Gods were epic Zeldaish dungeons. I thought Ganon's Tower was a bit disappointing, as it was basically a Greatest Hits version of four previous dungeons. But the climactic duel with Ganon was very cool.
Really the last dungeon is the only one that impressed me, and made it start feeling like a Zelda game... but it felt like the dungeons you normally see in the MIDDLE of a Zelda game, not at the end. It could have been redeemed a bit if after you got the Triforce and went after Gannon he had been in another nice, long, difficult dungeon.. but no, they just made it a few short "hallways" or something. There were a few secrets, but few of them were worthwhile... really the best one was the only truly difficult fight in the game, where you drop into a room and enemies rush you en masse for like 3 minutes straight.
It was more than a few short hallways... there was a central hub with four hallways, each of which lead to an area "heavily inspired" by each of the four previous dungeons. It was a pretty linear journey to a black-and-white repeat of that dungeon's boss battle. After that you had three fairly tough battles against three forms of Ganon (including the very difficult one with the worm/caterpillar thing), and then off to the final duel. I think, it's been a while.
I still don't remember the chime thing... I remember how you kill Gannon (again it was way, WAY too easy... it's GANNON... I mean, come on!) but I don't remember a chime or special button for it, I thought it was just blocking with the shield. Oh well, poor memory I guess.[
You'll probably groan when I say the graphics were kiddy, but they were. They were 100% indicative of the game, it's plot and difficulty were perfectly in line with the age group the graphics represented.
Sorry, Zelda rant... heh.
Most "dedicated" gamers found it on the easy side. You found it easy, and so did I. I think I only ever got 13 out of the total 20 heart containers... didn't need any more and I'd never actually died in the game.
But for a lot of people who didn't go through the transition from 2D games to 3D games in the late 90s like we did, the game was actually very difficult. I know many people like this. And my limited experience is certainly not a large enough sample to be representative, but... they are all women. My wife, my sister, my friends' wives, and some of my female friends. All about my age (32) or a up to 5 years younger. They all played games on the NES, Genesis, and/or Super NES when growing up, just like I did. They sort of drifted away from video games a bit during the Playstation/Saturn/N64 years, continued playing on the SNES (like my wife), or played mostly RPG and Civ-type or Tycoon-type games on the PC (my sister).
My wife tried to play The Wind Waker a couple of years ago -- the last Zelda game she played was A Link to the Past on the SNES. She found the game too difficult to play. She hated the analog stick and wanted to use the D-pad. It was hard to control the character, and the camera and perspective were disorienting. The first time she picked up an Xbox controller, she said "Wow. This has so many buttons." And I've heard these same complaints from many gamers -- mostly women -- about modern games. All of them are very intelligent and are very techno-literate. They know computers very well, and were perfectly at home playing games on the Super Nintendo, and 2D RPGs on the Playstation. As soon as you bring analog sticks and a 3D view into the picture, a huge barrier pops up.
And I find it fascinating. We "hardcore" gamers demand more depth and complexity in our games, or else they are too easy for us. But for people who haven't grown with each incremental advance in gaming technology, are they too complex?
On the other hand, there are many children playing Playstation 2 and Gamecube games who weren't even born when the Super Nintendo -- much less the NES -- came out (now doesn't that make you feel old?). And they don't seem to have a lot of trouble grasping modern 3D gameplay and controllers. But the brains of children that age are perfectly adapted for rapid learning. The "critical period" for language acquisition ends around 11 or 12 years of age, after which it becomes much more difficult to learn new languages and sounds.
Well that certainly got off-topic. But I think it's a fascinating subject. And it's one reason why I think Nintendo may be on to something with the direction they are taking with the Wii.