Jaesun
Fabulous Ex-Moderator
Aliens isn't a horror movie, Aliens is an action movie about a squad of soldiers. Alien was the horror movie.
Aliens isn't a horror movie, Aliens is an action movie about a squad of soldiers. Alien was the horror movie.
Shd've gone DS3 style.
Alien Siege
Space Siege actually had C&C that changed gameplay ("I want to be a robot!"), while in DS3 and Alpha Protolol it just amounted to useless story fluff.Shd've gone DS3 style.
Alien Siege
We have already got a horrible game on that department.
Space Siege....
man, that would have been much better with incubation style tb combat.
or at least less bad...
you need to make donation on the top right hand corner button.i pretended i was playing contra RPG.
Forum noobie question, how do i brofist this?!?
But it think Alien Breed would be better
abnaxus
They have done several right things in Space Siege but generally it was a horrible game, just like a pretty Alien Shooter clone.
Mills and Avellone have said that Sega only forced those mandates on them because they fucked it up entirely on their own first. The sorry state of both Aliens and AP proved that Obsidian could not handle and did not deserve autonomy at that given point in time.Ditto AP – any good found in the game is there despite the Sega mandated bullshit.
There were two boss fights where a decision you made could make it harder/easier (and change the loot drop for the end Archon fight) and different decisions would give you different/more stat bonuses.Space Siege actually had C&C that changed gameplay ("I want to be a robot!"), while in DS3 and Alpha Protolol it just amounted to useless story fluff.
Single character action survival-horror, you are on some colony that gallantly ignores whatever dumbshit comic book/toy extended universe continuity, with generic Alien steamy corridor set design; alien infestation starts due to whatever. The whole plot is just to escape. You have no possible way to survive direct conflict with a single alien for most of the game, and at best it requires a highly inefficient use of resources for no returns.
Nothing says "horror" like all the aliens standing there patiently waiting their turn till the player is ready to do something.
I remember thinking an Aliens RPG would necessarily be terrible when they announced it, looks as bad as I thought. Mass Effect cannot be crossbred with Alien action-horror. However now I can see how it could have been good.
Single character action survival-horror, you are on some colony that gallantly ignores whatever dumbshit comic book/toy extended universe continuity, with generic Alien steamy corridor set design; alien infestation starts due to whatever. The whole plot is just to escape. You have no possible way to survive direct conflict with a single alien for most of the game, and at best it requires a highly inefficient use of resources for no returns. Standard Aliens corporate intrigues and double-crosses, Aliens-style space marines, escape sequences, etc. form the substrate for RPGish NPC interaction and gameplay (e.g. winnable fights that produce more stuff than they cost). Basically the aliens are the force pushing the game along, not fucking mobs to be harvested. Maybe you could do some class (as in socio-economic) stuff to mirror the first movie. License is serviced, game is not doomed to be shitty from the drawing board, tell Feargus you are just ripping off Bioshock or something so he doesn't go into AAA torpor
Too bad
Is it a total team kill in next 2 turns?
The only scary xenos I've ever encountered in a game.
Dude. The most horrifying race in X-Com 1 is meelee only.Aliens xenos don't wield laser pistols, plasma rifles, or hurl grenades. So turn-based for X-Com still retained that tension but it wouldn't work in this case.
X-Com 3. It gives you too much control over soldiers and too fast ability to react with orders.I really would have loved an ISO RTwP Aliens RPG. I can envision right now trying to assess one's situation while paused by rotating the camera around your squad, a la something like Sins of a Solar Empire, with a pack of xenos bearing down on your position. Some on the deck, some on the walls, some on the ceiling, with those ones being transparent for the purposes of clarity while rotating the camera in a closed corridor situation, their running/skittering animation frozen in place but still portraying their unnatural speed, certain effects like explosions or even rounds mid-flight visible and perfectly preserved while also paused.
X-Com 3. It gives you too much control over soldiers and too fast ability to react with orders.I really would have loved an ISO RTwP Aliens RPG. I can envision right now trying to assess one's situation while paused by rotating the camera around your squad, a la something like Sins of a Solar Empire, with a pack of xenos bearing down on your position. Some on the deck, some on the walls, some on the ceiling, with those ones being transparent for the purposes of clarity while rotating the camera in a closed corridor situation, their running/skittering animation frozen in place but still portraying their unnatural speed, certain effects like explosions or even rounds mid-flight visible and perfectly preserved while also paused.