The Ninth Circle
Scholar
- Joined
- Jan 11, 2009
- Messages
- 735
One of the portions of RPG's that always bothers me is the ability to use my abilities and intelligence, whatever level they may be, to improve my character. Now, you say that should be a given, by why should it?
The issue is when combat skills only give a benefit of damage rather than the multitude of benefits experienced battlers would give to an outfit. This, and no matter how much reading done by the player, they will always be light-years behind a great warrior in tactical combat ability. Therefor, no matter how great or poor the character, they'll always have the same combat knowledge based on our own limitations. It's like level-scaling for combat ability, while our character only decides the chance to hit and damage.
Even when wielding a character with low intelligence, combat experience or training, we can still use choke-points and combat tactics effectively. Shouldn't we be more restricted based on our character's skillset? I'm not talking about disallowing certain positioning, but maybe allow better bonuses for character ability. A character with great combat experience and training would be able to recognize enemy tactics and be able to "read" their next moves, with a supposed indication on screen for the player. Say, arrows for proposed enemy movement or possible options for opposing forces.
Even with simple initiation of combat, a inexperience character would make a straight line to the enemy and just hack and slash while an experienced warrior would also utilize better positioning against the opponent in battle to either cut off their advance or try to pin them in.
I'm looking for input as to how others would feel with such an implemented system.
The issue is when combat skills only give a benefit of damage rather than the multitude of benefits experienced battlers would give to an outfit. This, and no matter how much reading done by the player, they will always be light-years behind a great warrior in tactical combat ability. Therefor, no matter how great or poor the character, they'll always have the same combat knowledge based on our own limitations. It's like level-scaling for combat ability, while our character only decides the chance to hit and damage.
Even when wielding a character with low intelligence, combat experience or training, we can still use choke-points and combat tactics effectively. Shouldn't we be more restricted based on our character's skillset? I'm not talking about disallowing certain positioning, but maybe allow better bonuses for character ability. A character with great combat experience and training would be able to recognize enemy tactics and be able to "read" their next moves, with a supposed indication on screen for the player. Say, arrows for proposed enemy movement or possible options for opposing forces.
Even with simple initiation of combat, a inexperience character would make a straight line to the enemy and just hack and slash while an experienced warrior would also utilize better positioning against the opponent in battle to either cut off their advance or try to pin them in.
I'm looking for input as to how others would feel with such an implemented system.