sportforredneck
Cipher
- Joined
- Feb 10, 2007
- Messages
- 7,715
Good, they should cater to me.DarkUnderlord said:<li>Low-spec [computer] losers are being catered to.
Good, they should cater to me.DarkUnderlord said:<li>Low-spec [computer] losers are being catered to.
Kingston said:Rex says he has insider info that Boyarsky is Lead Artist, or Lead Somethingorother.
sportforredneck said:Good, they should cater to me.DarkUnderlord said:<li>Low-spec [computer] losers are being catered to.
Ausir said:Kingston said:Rex says he has insider info that Boyarsky is Lead Artist, or Lead Somethingorother.
Even better, he's the Lead World Designer.
I can barely run stuff as it is. I had to quit The Witcher because it's framerate was impossible to play with, and I had all of it on the lowest settings.Nightjed said:sportforredneck said:Good, they should cater to me.DarkUnderlord said:<li>Low-spec [computer] losers are being catered to.
by the time Diablo 3 comes out low spec could mean a quad core with 10 gb ram and 4 gforce 15800 gtx
Sounds good. Hopefully they will manage to create an interesting world and plot while catering to those who just want to bash monsters, and not end up compromising too much.VonVentrue said:Which is fantastic to hear, one more reason to closely follow the game's development - it is likely he has quite a few interesting ideas up his sleeve, some of which he already fleshed out:
http://www.gamespot.com/video/930659/61 ... rt-panel-1
Well, the concept art is pretty much spot on, so they should just make sure that's properly translated into the in-game graphics.VonVentrue said:As far as current visual design is concerned, I can see Blizzard changing it a bit in the forseeable future due to overwhelming demand and criticism.
VonVentrue said:Ausir said:Kingston said:Rex says he has insider info that Boyarsky is Lead Artist, or Lead Somethingorother.
Even better, he's the Lead World Designer.
Which is fantastic to hear, one more reason to closely follow the game's development - it is likely he has quite a few interesting ideas up his sleeve, some of which he already fleshed out:
http://www.gamespot.com/video/930659/61 ... rt-panel-1
As far as current visual design is concerned, I can see Blizzard changing it a bit in the forseeable future due to overwhelming demand and criticism.
Don't tell me you wouldn't want a hueg plot twist where it turns out hell are the good guys and you have to fight the angels.kingcomrade said:I'm glad you don't fight angels this time around. You know that's one of the first ideas that would have popped up at a meeting.
How is that the worst? It's a good idea. Blizzard fans always get so bristled at the stupidest things.Atrokkus said:The worst part of all these new things is that they're implementing (or at least planning to) skill respeccing (that is, blanking out your character skill tree and allowing you to distribute them anew). This pretty much kills replayability for me, and challenge.
Hardcore mode's going to be in. I wish they'd divide battle.net into two parts -- for those who like it easy (softcore, respeccs, etc) and for those who like it rough (no respecc, hardcore mode)
Kill yourself, kthx. People shouldn't be punished for not reading off GameFAQs or a build optimization forum. Having set-in-stone builds doesn't add anything to the game and anyone trying to tell me that it's hardcore is a poser.Live with your mistakes, kthx.