dagorkan
Arbiter
- Joined
- Jul 13, 2006
- Messages
- 5,164
Realistic in brackets because a game can be realistic within the context of it's setting, using magic, or faster than light space ships, or orcs doesn't count. I mean gameplay difficulty realism, what your character can achieve, the probability of death in combat or attempting stupidly risky things, your skill levels compared to ordinary humans etc.
Realism is something I'd like in RPGs though I know most of you don't like realism, pretend you do for the sake of argument.
Most RPGs have gone with a stupid "The One" concept (Planescape, Fallout, NWN2, Oblivion) which would not be that bad if it was an exception but it's more like the rule. Fallout might seem fairly realistic at first but you end up killing several hundred bandits, a dozen Deathclaws, scores of Super Mutants and more rats and radscorpions than you could count. You've taken maybe a thousand bullets and broken each limb several times but somehow that was never a setback and barely slowed you in your quest to save the world.
I think a large part of the problem is the reliance on hit point, skill and loot scaling up at a ridiculous rate as you go through the game, obviously an attempt by bad designers to keep players interested. D&D often has this built in unless the adventure has sensible XP and loot rewards, more low level - D&D 3rd ed is actually fairly realistic up until level 5 and then breaks down. I once read an interesting article about trying to adapt D&D 3E to be more realistic which basically involved segmenting each level into four, rescaling XP per level and skill points so that a level 6 character would be the equivalent of a level 20 in the default game.
Anyway, here's my list:
1/ Realms of Arkania I: Blade of Destiny
2/ RoA 2 + 3 (you were higher level but the game mechanics are inherently more difficult)
3/ A NWN1 mod called Tortured Hearts, basically level 1-5 though it had a dozen or so play hours
4/ The Prelude to Darkness demo
5/ Darklands
6/ The first (low-level) Gold Box games, Pool of Radiance
7/ Return to Krondor
.
.
.
Not bothering to number past that/ Baldur's Gate, Fallout, the Wizardries, Daggerfall, Arcanum, NWN
What I conclude from this is that party-based (and not faggot Biowarian "companions", or Fallout/Arcanum-style followers who just tag along to get killed, though only one character really matters) are going to make more effort to be realistic than character-focused games. A party-RPG is one with four, but preferably six or more characters you directly control, who 'matter' equally and where development/customization is more about tactics than ego-whoring. The decline of the party-rpg is probably the cause of the decline of good RPGs. How many party based games have been released in the last decade? A small fraction.
Everything is being geared towards the teenage fantasy super hero, saving the world, and that is probably the cause of the shift toward fluff rather than substance also. When everything is about a special individual of course you're going to want to customize it's hair and clothes and obsess about the inventory, looking at yourself in the mirror and decorating your house. When only one character matters you have to scale up fluff as well as the unbelievability to compensate.
This has to stop.
Bonus topic:
What could revive party-RPGs? What, if any, where their flaws and what kind of party-RPG would you like to see made today?
Realism is something I'd like in RPGs though I know most of you don't like realism, pretend you do for the sake of argument.
Most RPGs have gone with a stupid "The One" concept (Planescape, Fallout, NWN2, Oblivion) which would not be that bad if it was an exception but it's more like the rule. Fallout might seem fairly realistic at first but you end up killing several hundred bandits, a dozen Deathclaws, scores of Super Mutants and more rats and radscorpions than you could count. You've taken maybe a thousand bullets and broken each limb several times but somehow that was never a setback and barely slowed you in your quest to save the world.
I think a large part of the problem is the reliance on hit point, skill and loot scaling up at a ridiculous rate as you go through the game, obviously an attempt by bad designers to keep players interested. D&D often has this built in unless the adventure has sensible XP and loot rewards, more low level - D&D 3rd ed is actually fairly realistic up until level 5 and then breaks down. I once read an interesting article about trying to adapt D&D 3E to be more realistic which basically involved segmenting each level into four, rescaling XP per level and skill points so that a level 6 character would be the equivalent of a level 20 in the default game.
Anyway, here's my list:
1/ Realms of Arkania I: Blade of Destiny
2/ RoA 2 + 3 (you were higher level but the game mechanics are inherently more difficult)
3/ A NWN1 mod called Tortured Hearts, basically level 1-5 though it had a dozen or so play hours
4/ The Prelude to Darkness demo
5/ Darklands
6/ The first (low-level) Gold Box games, Pool of Radiance
7/ Return to Krondor
.
.
.
Not bothering to number past that/ Baldur's Gate, Fallout, the Wizardries, Daggerfall, Arcanum, NWN
What I conclude from this is that party-based (and not faggot Biowarian "companions", or Fallout/Arcanum-style followers who just tag along to get killed, though only one character really matters) are going to make more effort to be realistic than character-focused games. A party-RPG is one with four, but preferably six or more characters you directly control, who 'matter' equally and where development/customization is more about tactics than ego-whoring. The decline of the party-rpg is probably the cause of the decline of good RPGs. How many party based games have been released in the last decade? A small fraction.
Everything is being geared towards the teenage fantasy super hero, saving the world, and that is probably the cause of the shift toward fluff rather than substance also. When everything is about a special individual of course you're going to want to customize it's hair and clothes and obsess about the inventory, looking at yourself in the mirror and decorating your house. When only one character matters you have to scale up fluff as well as the unbelievability to compensate.
This has to stop.
Bonus topic:
What could revive party-RPGs? What, if any, where their flaws and what kind of party-RPG would you like to see made today?