Proweler
Scholar
- Joined
- Jun 30, 2005
- Messages
- 203
Solik said:For example, Darklands is commonly quoted as a great RPG around here. I tried it out the other day. Its goal communication is essentially nonexistant. I was told a quest by some guy, didn't think to write it down (I'm used to electronic journals these days), and I had no real way of pulling my current quest information back up.
I think that the problem is that you are to lazy/rushe/uncaringd to read what they say. You might call it poor "qeust communication" but it's just poor attention on the part of the gamer.
I reckon the same aplies to Morrowind, if you had been reading what they told you'd know that the reason for finding Casius was to find out why you were released. He told you that you were going to work for the blades and investigate a certain profecy that might be about you.
Then again, the gamer is customer and the customer is king.......