I found a mod that pretty much fixed the game for me:
http://planetelderscrolls.gamespy.com/V ... il&id=5380
The most important thigs it does (all are optional, so if you don't like some of these, you don't have to use it):
- Remove the scamp and mudcrab merchants
- Boost the mercantile skills of merchants
- Multiplies training costs by x5
- Hugely increases the bounties for breaking the law, as well as reduces the Thieves' guild 'discount'.
- Sets the price of player-made potions to 0.
What are the implications?
- You no longer can get filthy rich in an hour, even if going gung-ho thief right from the start. You don't get filthy rich at all (at least for a long time) since
- You now really have to carefully decide which skill training do you want to purchase. Training a skill from lvl 5 to 10 used to cost ~250-300 gp, now it costs about 1500. Without Scamp and Mudcrab you'll be really hard pressed to gather that kind of money and you'll want to spend it wisely.
- Mercantile skill is now really, really useful, as are personality and personality-boosting items and spells.
I recommend this mod to everyone, makes the game much better. Coupled with Galsiah's CD mod and some self-restraint (ie. not frenzying someone to get his ebony stuff) it makes the game mechanics almost bearable and powergaming an almost feasible option.