There are not a lot of those, but there are a few
Without spoiling it, swimming is good for your health :D
there is a scribbed note somewhere that hint at the location of the dragonbone armor
another one is the Daedric Ruin of Boethia temple, underwater location near Hlaa Hoad. It start up a ridle based quest. Nice reward at the end (goldbrand)
the only secret door based cache I know of is in Tel Vos. Silly part is you can spot it
too bad, because the script system really allowed that sort of stuff easilly
I recall somewhere there was a torch to move, I think that was a tribunal quest where you find a crazy secret area full of dwemer mine after you go through a trap doo. it involve finding some levers
IMO Tribunal/Bloodmoon dungeons were way better.
Morrowind dungeons (except some exceptions) are the size of wardrobes
the best were:
the moon
kogorun
the ancient dunmer strongholds (in general)
there was some other large ones but I lost interest fast. creatures don't scale up. I could kill anything starting at level one (I played a monk, hand 2 hand is unbalanced as long as you fight 1-2 creatures.)
Daggerfall were definitively cooler. Especialy liked one that was the stuff of nightmare. there was that cage in the midle of the top level, you hit the lever to move between leveles, it would take you to an underwater area. past that to some crazy deep cave and at the lowest level so nasty daedra lord
it was the largest and craziest dungeon I ever saw.
Of course Daggerfall was random, I never got something like that again.
To keep things interesting in Morrowind you have to disable all trainers. It makes things too easy.
I'm glad they got rid of that in TES4. they will use trainers the way it was done in might and magic 6, to gain skill ranks/perks that give an overall boost to your skill without changing the skill value. In other words it affect knowledge. not efficiency.
the only way to make Morrowind really challenging is to select slow/screwy skills at the start - stuff like armor skill, sneak... those level really slow
back to dungeon, they had sorts of levitation shafts in morrowind, but apparently they forgot to do moving platforms.
some doors do requires specific keys. but with the open spell / security skill it mean nothing, really. they don't have anything like ancient ruins where you must put a specific gem/statue at a specific spot to open a special door.
it's silly they didn't thought of it with all the ruins in morrowind. especially the dwemer stuff would have been well suited to that
in any case, if you got tribunal/bloodmoon, you can train a big in the dunmer stronghold then move to the xpack - the main quest of morrowind is not very satisfactory. I wanted to be the *real Nerevarine* and kick out the whole empire... I guess they didn't figure out that possible plotline. Make a deal with our old friend Dagoth Ur and drink to cheerfull memories while getting rid of the false gods / betrayers (Vivec and friends)
The Bloodmoon main quest is by far the best. and the island is full of little cool secrets and puzles. it's the best of the 3 overall. but tribunal got the coolest/largest dungeons.
thomase said:
I've reinstalled Morrowind after not touching it for over 2 years. It started out of curiosity of how it performs on my relatively new PC. I installed the GCD leveling mode, and I'm starting to get into it again - at least I'm going further than I did originally.
I kind of like how GCD keeps your character more unique as you develop. However, one side effect of the way it handles stats is that once you get a lot of money, it makes sense (I think) to train the crap out of all of your Misc skills in order to help boost your attributes. In the original system, you "waster" potential multipliers by training too much misc skills.
Anyway, I should get to the orignal point of my post...
I've gone through a few dungeons so far, including some from the MQ. I have yet to see any puzzles. For example, secret doors, levers, buttons, elevators, doors that CAN'T be opened without a specific key, etc. Is the whole game like this? Didn't Daggerfall at least have some button and lever based puzzles?