Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,849
Morrorwind is the only acceptable bethesda game, but comparing it to gothic is blasphemy. Also fuck everyone who shits on gothic, you dont know rpgs.
just what i was thinking when i had to sell my 12 year old virginity to buy that radeon 9550 for Gothic 2 ><Morrorwind is the only acceptable bethesda game, but comparing it to gothic is blasphemy. Also fuck everyone who shits on gothic, you dont know rpgs.
Personally, I didn't think Oblivion was a very good game.
Never understood how game x wound up in the top 10 in that last poll
You think Codexers vote based on what games they actually like?
http://en.wikipedia.org/wiki/Social_desirability_bias
I wasted an estimated 400~....... but the game just isn't good at all
No, that's the mark of nostalgia goggles. There are a lot of mediocre games that I like only because I played them when I was young and have fond memories with. I didn't play Morrowind back then and I think it's overrated shit.Morrowind has its flaws like any other game, but I fondly remember staying up way too late on nights when I had school the next day, until finally coming across a bed in-game and realizing that I really needed to sleep. That's the mark of a good game.
Eh fair enough. Nowadays that might be a concern of mine as well but back then, and even now when it comes to Morrowind, I just liked walking around in this new and interesting world with loads of factions and history. I can see it fails at being a properly challenging game but when I play(ed) Morrowind all I wanted was to find out more about the world and the people within it. Call me a storyfag for that if you must, but for Morrowind great worldbuilding and passable combat/character building was enough for me. YMMV.Doesn't matter if you can only do it through meta-gaming, what matters is it utterly fails in terms of balancing/being a challenging experience. Exploration and world design is great but it's far too easy to overcome any and all obstacles through potions and spells.
Meet me in the Thunderdome.It's true. I wasted an estimated 400~ hours of my life on this game in my senior year of college back a decade or so ago, and I'm sorry but the game just isn't good at all. Combat isn't satisfying, and yes I know how to play the game and not miss, but that doesn't excuse it for being so poor. I haven't played the game in around 8-10 years and I've forgotten most item places, but somehow I am only a level 2 mage and I'm wrecking the fuck out of anyone in my way with custom spells. I've also accumulated 4329 gold in around 3 hours play time, and I have full Indoril, the best medium armor set in the game. This is a problem.
Don't get me wrong, I like walking in my RPG's and exploring; but with Morrowind there isn't a whole lot to explore. Enemy variety is mediocre at best, and dungeon layout isn't any better. 90% of dungeons have utter garbage loot, uninteresting layout and have no purpose. Don't get me started on the dialogue. Most NPCs have no reason to exist, because they all spout the same damn lines. Bethesda should have just made the NPCs like regular CRPG villagers: they'll say a prerecorded line of dialogue, and that's it. Another ridiculous issue I've run into is the fact that I can join any faction in the game, even if they hate each other, just by bribing the individuals that I have to talk to. FFS I can be a member of the mages guild AND Telvani, two factions that are huge rivals, just because I have money. At least they got the houses right, you can't join House Hlaalu and House Redoran for example.
Well this game is semi-playable I guess, unlike modern Beth RPGs. I'd much rather play Planescape Torment, Fallout 1/2, or other CRPG any other day of the week...
Meet me in the Thunderdome.
The New Testament was the sequel to the Old Testament, and was more acceptable and palatable to a wide audience, but was still Good in of itself even if it set the stage for the worse things to come. Namaste.Being the sequel to Dagerfall is Morrowind's main flaw, and it's not one I'll ever forgive. Bethesda had started to change and it started to show.