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Game News Mount & Blade II: Bannerlord Announced

Arikel

Novice
Joined
Feb 8, 2010
Messages
25
I only got into the first mount and blades In june, and have over 350 hours clocked in on them according to steam. Great fucking game, and with just a few additions stolen from the modverse could be wonderful. Brytenwalda and Floris showed some excellent additions to the engine, and improved the campaign significantly, if they can steal some of those ideas for the main game would be great.
 

Livonya

Augur
Patron
Joined
Apr 7, 2005
Messages
296
Location
California
I loved Mount & Blade. I never played the multi player version.

I would definitely check out M&BII.

I had such an amazing blast with the Lord of the Rings mod for M&B that AnicentWanker did.

Hell, at one point I bought a new computer just to play it.

Was amazing. Simply amazing.

The game was flawed, but the combat engine was so amazing.

I will check this out for sure.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
Why Turn Based? It works well enough now.

Mount and Blade is a weird game. The definition of 'rough gem' is apt: a lot of small problems that could be easily overlooked.
What were the 'glaring flaws' of the original that weren't in some way worked upon in Warband? Think only of the revamped orders system for Allied Lords.
Small,continuous improvements to a great idea.



And, of course, HORSE ARCHERY DAMN IT'S AWESOME






WHAT.
 

Kron

Arcane
Joined
Apr 18, 2009
Messages
642
Location
The dark throne in Algalord
Real time movement in M&B was a mess.
And most importantly, BORING and fucking tedious.
Running behind bandits, armies and cows was ridiculous.
A nice map with fog of war and armies that move around in a turn would be much more effective and quick.
There was a point in which I spent more time in that pointless worldmap with bad music than fighting with that kickass M&B combat.
In a game like R:TW, on the other hand, I enjoy the worldmap: good music, good descriptions that add quality flavor, turns that end up being more efficient than the travelling in M&B.
 

John Yossarian

Magister
Joined
May 8, 2006
Messages
1,000
Location
Pianosa
Real time movement in M&B was a mess.
And most importantly, BORING and fucking tedious.
Running behind bandits, armies and cows was ridiculous.
A nice map with fog of war and armies that move around in a turn would be much more effective and quick.
There was a point in which I spent more time in that pointless worldmap with bad music than fighting with that kickass M&B combat.
In a game like R:TW, on the other hand, I enjoy the worldmap: good music, good descriptions that add quality flavor, turns that end up being more efficient than the travelling in M&B.

All true. TB might not be the only answer, but it would definitely improve worldmap gameplay.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
Real time movement in M&B was a mess.
No, it wasn't.
When you were moving the time passed, when you were still, the game was automatically paused.
A mouse button gave your party its next destination, the other rotated the camera and mousewheel zoomed it in and out.
Oh, and mouse over gave you a tooltip with all the info about what you were targeting.

It was as simple, intuitive and straight forward as you can get.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
I hope the campaign will actually have a point to it, with permanent consequences of actions (killable generals, more city management, more diplomacy).
I'd like to see the world and map/gameworld/NPC-related mechanics become more similar to the Romance of the Three Kingdoms games, it would expand nicely on the current systems (which are pretty basic).
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
Brytenwalda and Floris showed some excellent additions to the engine, and improved the campaign significantly, if they can steal some of those ideas for the main game would be great.

Floris still uses the map from Warband rather than a completely new one, right? Been playing Brytenwalda again (final version got released recently), but I wouldn't mind playing a mod where bows are actually worthwhile instead of being shittier than throwing rocks.
 

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