Fez said:
Deliberately avoiding all mention of them seems to be unhelpful and may even misrepresent the current value of it. I say go for it next time. I know I would be grateful for someone mentioning it if I was the reader or potential buyer of a game.
Mentioning was never the problem. But I do say M&B has a "surprisingly active modding community already working on adaptations and additions for the game" and "since Mount & Blade is almost more of an effective combat simulator than it is an effective game, there is a lot of potential for adding to this solid groundwork". Not exactly drowning the reader in details, but not ignoring it either.
But say I also gave M&B a spin with a few of its better mods (I didn't, like I said, don't use mods during (p)reviews, even for features that bugged me (like battle sizes being too small)), and then spent a full page (page 5) blustering about how awesomzors these mods are.
There's a place to do that for sure, and perhaps GB should have mod reviews too - though I don't think we have the time for that to be honest - but in either case a preview just isn't the place for that.
On deliberately avoiding I agree, it's stupid to deliberality avoid mentioning mods at all. But that's not what I did. And I can agree with Krancor that providing more details on the scope of mods would have made sense. But I'm not really going to change my stance vis-a-vis using mods in any way for (p)reviews.
Like I said, I don't even try them, because I'm just human, and playing with mods poisons my perceptive. Say I'm reviewing Oblivion, try it for 50 hours, then install OOO and play it for 10 hours more. Those 10 hours, the most recent ones, will be freshest in my memory, and will influence my stance. That's bad, too.