DarkUnderlord said:
Mount & Blade is missing simple mechanisms which would make it a lot more fun than the eventual tiring process of combat it becomes and the "looking for decent mods" it turns into.
Well, every game could be better than it is.
Take the sieges for example. You get them only when you choose a side.
Not any longer. In .960 you can attack any castle and town at will, sided or not. If you capture it, it turns into "rebel faction" of a race it belonged to, if you were unsided. You can technically usurp the whole world for yourself, though nobody would crown you as a rightful emperor, but the game warns about that early.
Or you take them over completely and... Nothing happens. Everyone still treats you like some insignificant bitch.
While I never had patience to wipe out an entire faction off the map, they used to treat me with awe long before that. After I took a couple of castles and a town from sandniggers and beaten each of their lords at least twice, they started talking to me with a lot of fear in their dialogues
As dagorkan said, do the quests and all you net yourself is a completely worthless reputation for a village that you'd have been better off sacking.
The quests are for the meek. They are mostly there to help one start and get some living while he rides a mule with a couple of peasants in his row. A lord with a domain and a host of 50 retainers wouldn't bother escorting cattle, when there are war parties to slaughter and castles to capture.
Even the trading system could be a whole lot better. There's no "asteroid mining" equivalent, you just run back and forth between the same towns until it bores you.
Well, so do most of privateer-type games. Buy expensive, sell cheap. Yes, it does bore you at some point of course. Any game does. But I find it appealing that a game allows to painlessly quit it whenever you feel you are no longer having fun, instead of taunting with "I got to know how it all ends" and "I must finish it and put a mental checkbox next to its title" feelings.
Most games with a plot are like boring movies. Long before the middle gameplay bores you to tears, yet you tread on, because you feel like you have to endure till the end. And M&B is like good porn. You start it whenever you feel like jerking off, and after you got your pleasure out of it, you quit without a second thought.
Survival is the point. The how you survive is the game aspect. UrW gives you a bunch of stuff you can try your hand at. M&B isn't about survival, it's about combat. It's got only one thing it does and that's combat. What's the point of the combat though? If I wanted to survive, I could just run away from all the war parties. As it is, the game leaves it open who you choose to fight. Pick on pirates, bandits or the war parties? Well, why should I choose to fight anyone? What's my motivation here?
And in URW, why do I choose to survive? What's my motivation not to curdle into a tight little ball and die? M&B is a game about medieval combat just like URW is a game about survival. If medieval combat does not interest you, why, just don't play it
M&B on the other hand has factions and yet there's no point to them.
What's a point of having different factions in most 4x strategies (except those few where sides are actually highly different)? Well, because it's fun, even if mechanically they are mostly same.
M&B just has the combat which does get pretty boring eventually.
Of course it does. However, by the time it gets boring, you already had many more hours of fun than any game seducing you with an endgame FMV could provide. And then, in some months, a new version or a major mod comes out, and you get back to it again. What else is needed from a game?