Morkar Left
Guest
sea said:I haven't played that much, but aside from some moderately expanded multiplayer and the additions of guns plus the new aesthetic, the improvements to single-player are fairly modest. There are now caravans you can send between towns, with you netting some share of the profit (I think, I actually haven't got far enough to mess too much with it), and there seems to be at least some semblance of a narrative, although how deep it runs and whether there is a definite endgame or objectives to follow, I'm not sure. The dialogue has been noticeably improved, with much more expressive characters and conversations that are both well written and fit the period better, but again, I'm not sure how repetitive that sort of thing will get or how much it's reused.
Overall seems mostly like more of the same, which isn't a bad thing, but not necessarily worth putting money down on yet. If I were you I'd wait for a couple more patches, mods, and maybe a few sales, unless you really, really want to shoot guns from horseback.
Thanks. I think I stay away from the CE for 40€ and buy digital from taleworlds later when the game is patched and hopefully some good gameplaymods are available. I'm hoping the most for restoring missing Warband content and diplomacy. The setting and the changes have huge potential in my eyes but it still looks like a mod (no formations and no artillery in gunpowder age is very disappointing for a "professional" released game).
eyeball said:I have this game but honestly can't tell if it's enough of an improvement to tear me away from my ongoing Prophecy of Pendor game. I can't help but feel that adding storyline to a game like M&B is a bit like adding chocolate to pizza - both things fine on their own, but a bit of a mess when combined.
I have to disagree here. Besides further roleplaying options (sneaking, stealing, guards, traps, gambling, diplomacy, talking, locations to explore etc.) what M&B is missing for me is quests besides "running around and kill stuff" and show more of a living and breathing world. A storyline is a great way to show a player exactly that. Getting involved in the world and outfles the different cu#ltures and personalities.. Preferably for a multiple factions open world rpg it needs multiple questlines and still have to allow you to go your own way.
But Questmod for 0.751 with its 1 questline was already a lot of an improvement to the native game.
EDIT: "outfles the different cu#ltures" That's what you get with a 236 kbit/s connection